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DSL connection (average): 0.7 s

modem (average): 6.24 s

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Information about DNS servers

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You used the following DNS server:
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Request to the server "theixdlibrary.com"
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Location

IP: 173.236.174.36

continent: NA, country: United States (USA), city: Brea

Website value

rank in the traffic statistics: 9 238 171

There is not enough data to estimate website value.

Basic information

website build using CSS

code weight: 40.27 KB

text per all code ratio: 40 %

title: The IxD Library - A collection of materials related to Interaction Design

description:

keywords:

encoding: UTF-8

language: en-US

Website code analysis

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B tags

U tags

I tags

images

file namealternative text

headers

H1

The IxD Library

H2

Designed for Use

Requirements-Driven Software Development Must Die

Procedural Literacy: Educating the New Media Practitioner

Why Angry Birds is So Successful and Popular

Doing With Images Makes Symbols

Designing for Usability: Key Principles and What Designers Think

Our Misguided Focus on Brand and User Experience

The Perils of Persuasion

An Archive for Interaction Design

The Best Laid Plans of Mice and Men

The A-B-C of Behaviour

Emoticomp

The Elements of Friendly Software Design

The Uncanny Valley

Apparent Usability vs. Inherent Usability: Experimental analysis on the determinants of the apparent usability

Augmenting Human Intellect: A Conceptual Framework

Semiotics in Product Design

Response Time in Man-computer Conversational Transactions

Pawned: Gamification and Its Discontents

Make It So: What Interaction Designers can Learn from Science Fiction Interfaces

Categories

H3

Designed for Use

Requirements-Driven Software Development Must Die

Procedural Literacy: Educating the New Media Practitioner

Why Angry Birds is So Successful and Popular

Doing With Images Makes Symbols

Designing for Usability: Key Principles and What Designers Think

Our Misguided Focus on Brand and User Experience

The Perils of Persuasion

An Archive for Interaction Design

The Best Laid Plans of Mice and Men

The A-B-C of Behaviour

Emoticomp

The Elements of Friendly Software Design

The Uncanny Valley

Apparent Usability vs. Inherent Usability: Experimental analysis on the determinants of the apparent usability

Augmenting Human Intellect: A Conceptual Framework

Semiotics in Product Design

Response Time in Man-computer Conversational Transactions

Pawned: Gamification and Its Discontents

Make It So: What Interaction Designers can Learn from Science Fiction Interfaces

Categories

H4

H5

H6

internal links

addressanchor text
The IxD Library
Home
About
Designed for Use
2010s
Basics
Non-Fiction Books
Requirements-Driven Software Development Must Die
2010s
Articles
Process
Project Management
Procedural Literacy: Educating the New Media Practitioner
2000s
Articles
Process
Programming
Why Angry Birds is So Successful and Popular
2010s
Articles
Cogniton
Game Mechanics
Doing With Images Makes Symbols
1980s
History
Interface Design
Videos
Designing for Usability: Key Principles and What Designers Think
1980s
Process
Usability
Our Misguided Focus on Brand and User Experience
2000s
Inspirational
Theory
The Perils of Persuasion
2010s
Articles
Ethics
An Archive for Interaction Design
2010s
Articles
History
The Best Laid Plans of Mice and Men
2000s
Articles
Hardware
History
The A-B-C of Behaviour
2010s
Articles
Emoticomp
2010s
Articles
Ubicomp
The Elements of Friendly Software Design
1990s
Basics
Non-Fiction Books
The Uncanny Valley
1970s
Articles
Robotics
Apparent Usability vs. Inherent Usability: Experimental analysis on the determinants of the apparent usability
1990s
Articles
Interface Design
Augmenting Human Intellect: A Conceptual Framework
1960s
Articles
Visionary
Semiotics in Product Design
2000s
Articles
Theory
Response Time in Man-computer Conversational Transactions
1960s
Articles
Cogniton
“Response time in man-computer conversational transactions”
Pawned: Gamification and Its Discontents
2010s
Game Mechanics
Presentations
Make It So: What Interaction Designers can Learn from Science Fiction Interfaces
2000s
Presentations
Entries
1940s
1950s
1960s
1970s
1980s
1990s
2000s
2010s
Articles
Basics
Cogniton
Design Research
Ergonomics
Ethics
Fiction
Game Mechanics
Hardware
History
Inspirational
Interface Design
Non-Fiction Books
Presentations
Process
Programming
Project Management
Robotics
Theory
Ubicomp
Uncategorized
Usability
Videos
Visionary

external links

addressanchor text
Designed for Use: Create Usable Interfaces for Applications and the Web
Requirements-Driven Software Development Must Die
“Procedural Literacy: Educating the New Media Practitioner”
“Why Angry Birds is so successful and popular: a cognitive teardown of the user experience”
“Designing for Usability: Key Principles and What Designers Think”
“Our Misguided Focus on Brand and User Experience”
“The Perils of Persuasion”
“An Archive for Interaction Design”
“The Best Laid Plans of Mice and Men: The Computer Mouse in the History of Computing”
“The A-B-C of Behaviour”
Emoticomp
“The Uncanny Valley”
“Augmenting Human Intellect: A Conceptual Framework”
“Semiotics in Product Design”
“Make It So: What Interaction Designers can Learn from Science Fiction Interfaces”
Dan Saffer
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