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Basic information
website build using CSS
code weight: 40.27 KB
text per all code ratio: 40 %
title: The IxD Library - A collection of materials related to Interaction Design
description:
keywords:
encoding: UTF-8
language: en-US
Website code analysis
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headers
H1
The IxD Library
H2
Designed for Use
Requirements-Driven Software Development Must Die
Procedural Literacy: Educating the New Media Practitioner
Why Angry Birds is So Successful and Popular
Doing With Images Makes Symbols
Designing for Usability: Key Principles and What Designers Think
Our Misguided Focus on Brand and User Experience
The Perils of Persuasion
An Archive for Interaction Design
The Best Laid Plans of Mice and Men
The A-B-C of Behaviour
Emoticomp
The Elements of Friendly Software Design
The Uncanny Valley
Apparent Usability vs. Inherent Usability: Experimental analysis on the determinants of the apparent usability
Augmenting Human Intellect: A Conceptual Framework
Semiotics in Product Design
Response Time in Man-computer Conversational Transactions
Pawned: Gamification and Its Discontents
Make It So: What Interaction Designers can Learn from Science Fiction Interfaces
Categories
H3
Designed for Use
Requirements-Driven Software Development Must Die
Procedural Literacy: Educating the New Media Practitioner
Why Angry Birds is So Successful and Popular
Doing With Images Makes Symbols
Designing for Usability: Key Principles and What Designers Think
Our Misguided Focus on Brand and User Experience
The Perils of Persuasion
An Archive for Interaction Design
The Best Laid Plans of Mice and Men
The A-B-C of Behaviour
Emoticomp
The Elements of Friendly Software Design
The Uncanny Valley
Apparent Usability vs. Inherent Usability: Experimental analysis on the determinants of the apparent usability
Augmenting Human Intellect: A Conceptual Framework
Semiotics in Product Design
Response Time in Man-computer Conversational Transactions
Pawned: Gamification and Its Discontents
Make It So: What Interaction Designers can Learn from Science Fiction Interfaces
Categories
H4
H5
H6
internal links
address | anchor text |
---|---|
http://theixdlibrary.com/ | The IxD Library |
http://theixdlibrary.com | Home |
http://theixdlibrary.com/about/ | About |
http://theixdlibrary.com/non-fiction/designed-for-use/ | Designed for Use |
http://theixdlibrary.com/category/2010s/ | 2010s |
http://theixdlibrary.com/category/basics/ | Basics |
http://theixdlibrary.com/category/non-fiction/ | Non-Fiction Books |
http://theixdlibrary.com/articles/requirements-driven-software-development-must-die/ | Requirements-Driven Software Development Must Die |
http://theixdlibrary.com/category/2010s/ | 2010s |
http://theixdlibrary.com/category/articles/ | Articles |
http://theixdlibrary.com/category/process/ | Process |
http://theixdlibrary.com/category/projectmanagement/ | Project Management |
http://theixdlibrary.com/articles/procedural-literacy-educating-the-new-media-practitioner/ | Procedural Literacy: Educating the New Media Practitioner |
http://theixdlibrary.com/category/2000s/ | 2000s |
http://theixdlibrary.com/category/articles/ | Articles |
http://theixdlibrary.com/category/process/ | Process |
http://theixdlibrary.com/category/programming/ | Programming |
http://theixdlibrary.com/articles/why-angry-birds-is-so-successful-and-popular/ | Why Angry Birds is So Successful and Popular |
http://theixdlibrary.com/category/2010s/ | 2010s |
http://theixdlibrary.com/category/articles/ | Articles |
http://theixdlibrary.com/category/cognition/ | Cogniton |
http://theixdlibrary.com/category/game-mechanics/ | Game Mechanics |
http://theixdlibrary.com/history/alan-kay-on-the-history-of-the-user-interface/ | Doing With Images Makes Symbols |
http://theixdlibrary.com/category/1980s/ | 1980s |
http://theixdlibrary.com/category/history/ | History |
http://theixdlibrary.com/category/interfacedesign/ | Interface Design |
http://theixdlibrary.com/category/videos/ | Videos |
http://theixdlibrary.com/1980s/designing-for-usability-key-principles-and-what-designers-think/ | Designing for Usability: Key Principles and What Designers Think |
http://theixdlibrary.com/category/1980s/ | 1980s |
http://theixdlibrary.com/category/process/ | Process |
http://theixdlibrary.com/category/usability/ | Usability |
http://theixdlibrary.com/theory/137/ | Our Misguided Focus on Brand and User Experience |
http://theixdlibrary.com/category/2000s/ | 2000s |
http://theixdlibrary.com/category/inspirational/ | Inspirational |
http://theixdlibrary.com/category/theory/ | Theory |
http://theixdlibrary.com/articles/the-perils-of-persuasion/ | The Perils of Persuasion |
http://theixdlibrary.com/category/2010s/ | 2010s |
http://theixdlibrary.com/category/articles/ | Articles |
http://theixdlibrary.com/category/ethics/ | Ethics |
http://theixdlibrary.com/articles/an-archive-for-interaction-design/ | An Archive for Interaction Design |
http://theixdlibrary.com/category/2010s/ | 2010s |
http://theixdlibrary.com/category/articles/ | Articles |
http://theixdlibrary.com/category/history/ | History |
http://theixdlibrary.com/articles/the-best-laid-plans-of-mice-and-men/ | The Best Laid Plans of Mice and Men |
http://theixdlibrary.com/category/2000s/ | 2000s |
http://theixdlibrary.com/category/articles/ | Articles |
http://theixdlibrary.com/category/hardware/ | Hardware |
http://theixdlibrary.com/category/history/ | History |
http://theixdlibrary.com/articles/the-a-b-c-of-behaviour/ | The A-B-C of Behaviour |
http://theixdlibrary.com/category/2010s/ | 2010s |
http://theixdlibrary.com/category/articles/ | Articles |
http://theixdlibrary.com/articles/emoticomp/ | Emoticomp |
http://theixdlibrary.com/category/2010s/ | 2010s |
http://theixdlibrary.com/category/articles/ | Articles |
http://theixdlibrary.com/category/ubicomp/ | Ubicomp |
http://theixdlibrary.com/non-fiction/the-elements-of-friendly-software-design/ | The Elements of Friendly Software Design |
http://theixdlibrary.com/category/1990s/ | 1990s |
http://theixdlibrary.com/category/basics/ | Basics |
http://theixdlibrary.com/category/non-fiction/ | Non-Fiction Books |
http://theixdlibrary.com/articles/the-uncanny-valley/ | The Uncanny Valley |
http://theixdlibrary.com/category/1970s/ | 1970s |
http://theixdlibrary.com/category/articles/ | Articles |
http://theixdlibrary.com/category/robotics/ | Robotics |
http://theixdlibrary.com/articles/apparent-usability-vs-inherent-usability-experimental-analysis-on-the-determinants-of-the-apparent-usability/ | Apparent Usability vs. Inherent Usability: Experimental analysis on the determinants of the apparent usability |
http://theixdlibrary.com/category/1990s/ | 1990s |
http://theixdlibrary.com/category/articles/ | Articles |
http://theixdlibrary.com/category/interfacedesign/ | Interface Design |
http://theixdlibrary.com/articles/augmenting-human-intellect-a-conceptual-framework/ | Augmenting Human Intellect: A Conceptual Framework |
http://theixdlibrary.com/category/1960s/ | 1960s |
http://theixdlibrary.com/category/articles/ | Articles |
http://theixdlibrary.com/category/inspiration/ | Visionary |
http://theixdlibrary.com/articles/semiotics-in-product-design/ | Semiotics in Product Design |
http://theixdlibrary.com/category/2000s/ | 2000s |
http://theixdlibrary.com/category/articles/ | Articles |
http://theixdlibrary.com/category/theory/ | Theory |
http://theixdlibrary.com/articles/response-time-in-man-computer-conversational-transactions/ | Response Time in Man-computer Conversational Transactions |
http://theixdlibrary.com/category/1960s/ | 1960s |
http://theixdlibrary.com/category/articles/ | Articles |
http://theixdlibrary.com/category/cognition/ | Cogniton |
http://theixdlibrary.com/pdf/Miller1968.pdf | “Response time in man-computer conversational transactions” |
http://theixdlibrary.com/presentations/pawned-gamification-and-its-discontents/ | Pawned: Gamification and Its Discontents |
http://theixdlibrary.com/category/2010s/ | 2010s |
http://theixdlibrary.com/category/game-mechanics/ | Game Mechanics |
http://theixdlibrary.com/category/presentations/ | Presentations |
http://theixdlibrary.com/presentations/make-it-so-what-interaction-designers-can-learn-from-science-fiction-interfaces/ | Make It So: What Interaction Designers can Learn from Science Fiction Interfaces |
http://theixdlibrary.com/category/2000s/ | 2000s |
http://theixdlibrary.com/category/presentations/ | Presentations |
http://theixdlibrary.com/page/2/ | |
http://theixdlibrary.com/feed/ | Entries |
http://theixdlibrary.com/category/1940s/ | 1940s |
http://theixdlibrary.com/category/1950s/ | 1950s |
http://theixdlibrary.com/category/1960s/ | 1960s |
http://theixdlibrary.com/category/1970s/ | 1970s |
http://theixdlibrary.com/category/1980s/ | 1980s |
http://theixdlibrary.com/category/1990s/ | 1990s |
http://theixdlibrary.com/category/2000s/ | 2000s |
http://theixdlibrary.com/category/2010s/ | 2010s |
http://theixdlibrary.com/category/articles/ | Articles |
http://theixdlibrary.com/category/basics/ | Basics |
http://theixdlibrary.com/category/cognition/ | Cogniton |
http://theixdlibrary.com/category/design-research/ | Design Research |
http://theixdlibrary.com/category/ergonomics/ | Ergonomics |
http://theixdlibrary.com/category/ethics/ | Ethics |
http://theixdlibrary.com/category/fiction/ | Fiction |
http://theixdlibrary.com/category/game-mechanics/ | Game Mechanics |
http://theixdlibrary.com/category/hardware/ | Hardware |
http://theixdlibrary.com/category/history/ | History |
http://theixdlibrary.com/category/inspirational/ | Inspirational |
http://theixdlibrary.com/category/interfacedesign/ | Interface Design |
http://theixdlibrary.com/category/non-fiction/ | Non-Fiction Books |
http://theixdlibrary.com/category/presentations/ | Presentations |
http://theixdlibrary.com/category/process/ | Process |
http://theixdlibrary.com/category/programming/ | Programming |
http://theixdlibrary.com/category/projectmanagement/ | Project Management |
http://theixdlibrary.com/category/robotics/ | Robotics |
http://theixdlibrary.com/category/theory/ | Theory |
http://theixdlibrary.com/category/ubicomp/ | Ubicomp |
http://theixdlibrary.com/category/uncategorized/ | Uncategorized |
http://theixdlibrary.com/category/usability/ | Usability |
http://theixdlibrary.com/category/videos/ | Videos |
http://theixdlibrary.com/category/inspiration/ | Visionary |
external links
address | anchor text |
---|---|
http://www.amazon.com/gp/product/1934356751/ref=as_li_ss_tl?ie=UTF8&tag=odannyboy-20&linkCode=as2&camp=217145&creative=399373&creativeASIN=1934356751 | Designed for Use: Create Usable Interfaces for Applications and the Web |
http://userexperience.evantageconsulting.com/2011/07/requirements-driven-software-development-must-die/ | Requirements-Driven Software Development Must Die |
http://www.etc.cmu.edu/etcpress/node/205 | “Procedural Literacy: Educating the New Media Practitioner” |
http://www.mauronewmedia.com/blog/2011/02/why-angry-birds-is-so-successful-a-cognitive-teardown-of-the-user-experience/ | “Why Angry Birds is so successful and popular: a cognitive teardown of the user experience” |
http://www.research.ibm.com/compsci/spotlight/hci/p300-gould.pdf | “Designing for Usability: Key Principles and What Designers Think” |
http://johnnyholland.org/2009/12/01/our-misguided-focus-on-brand-and-user-experience-how-a-pursuit-of-a-%E2%80%9Ctotal-user-experience%E2%80%9D-has-derailed-the-creative-pursuits-of-the-fortune-500/ | “Our Misguided Focus on Brand and User Experience” |
http://www.cennydd.co.uk/2010/the-perils-of-persuasion/ | “The Perils of Persuasion” |
http://www.subtraction.com/2011/02/10/an-archive-for-interaction-design | “An Archive for Interaction Design” |
http://shura.shu.ac.uk/973/1/fulltext.pdf | “The Best Laid Plans of Mice and Men: The Computer Mouse in the History of Computing” |
http://johnnyholland.org/2011/01/24/the-a-b-c-of-behaviour/ | “The A-B-C of Behaviour” |
http://journal.benbashford.com/post/2848763029 | Emoticomp |
http://www.androidscience.com/theuncannyvalley/proceedings2005/uncannyvalley.html | “The Uncanny Valley” |
http://www.dougengelbart.org/pubs/augment-3906.html | “Augmenting Human Intellect: A Conceptual Framework” |
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.130.1873&rep=rep1&type=pdf | “Semiotics in Product Design” |
http://www.slideshare.net/NathanShedroff/make-it-so | “Make It So: What Interaction Designers can Learn from Science Fiction Interfaces” |
http://www.odannyboy.com | Dan Saffer |
http://wordpress.org/ | WordPress |
http://wpshoppe.com | SimpleX |