last data update: 2011/10/15, 00:08
Website loading time
during the test: 1.13 s
cable connection (average): 1.3 s
DSL connection (average): 1.47 s
modem (average): 10.5 s
HTTP headers
HTTP/1.1 200 OK
Date: Sat, 15 Oct 2011 07:08:30 GMT
Server: Apache
X-Pingback: http://struct.ca/xmlrpc.php
Vary: Accept-Encoding
Content-Length: 67147
Connection: close
Content-Type: text/html; charset=UTF-8
Information about DNS servers
struct.ca | SOA | ns1.dreamhost.com | hostmaster.dreamhost.com | 2011061900 | 16598 1800 1814400 14400 IN 14400 |
struct.ca | A | 69.163.195.88 | IN | 14400 | |
struct.ca | NS | ns2.dreamhost.com | IN | 14400 | |
struct.ca | NS | ns3.dreamhost.com | IN | 14400 | |
struct.ca | NS | ns1.dreamhost.com | IN | 14400 |
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DNS server aliases:
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REQUEST SECTION:
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ANSWER SECTION:
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struct.ca. 14400 IN A 69.163.195.88
struct.ca. 14400 IN NS ns1.dreamhost.com.
struct.ca. 14400 IN NS ns2.dreamhost.com.
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SECTION NOTES:
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Request to the server "struct.ca"
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DNS Name: ns3.dreamhost.com
DNS Server Address: 66.33.216.216#53
DNS server aliases:
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ns2.dreamhost.com. 14400 IN A 208.96.10.221
ns1.dreamhost.com. 14400 IN A 66.33.206.206
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Subdomains (the first 50)
Typos (misspells)
atruct.ca ztruct.ca xtruct.ca dtruct.ca etruct.ca wtruct.ca srruct.ca sfruct.ca sgruct.ca syruct.ca s6ruct.ca s5ruct.ca steuct.ca stduct.ca stfuct.ca sttuct.ca st5uct.ca | st4uct.ca stryct.ca strhct.ca strjct.ca strict.ca str8ct.ca str7ct.ca struxt.ca struvt.ca struft.ca strudt.ca strucr.ca strucf.ca strucg.ca strucy.ca struc6.ca struc5.ca | truct.ca sruct.ca stuct.ca strct.ca strut.ca struc.ca tsruct.ca srtuct.ca sturct.ca strcut.ca strutc.ca sstruct.ca sttruct.ca strruct.ca struuct.ca strucct.ca structt.ca |
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Basic information
website build using CSS
code weight: 65.57 KB
text per all code ratio: 53 %
title: Struct.ca | Words On Play
description:
keywords:
encoding: UTF-8
language: en-US
Website code analysis
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360iDev | 3 |
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Guelph Game | 4 |
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– Part | 4 |
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games that | 4 |
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One of | 3 |
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where it | 3 |
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won’t go | 3 |
keyboard, so | 3 |
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the next | 3 |
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puzzle editor | 3 |
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support into | 3 |
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game, you | 3 |
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three word phrases repeated minimum three times
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the end of | 3 |
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where it was | 3 |
add iCade support | 3 |
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One of the | 3 |
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the iCade, and | 3 |
that the iCade | 3 |
you have any | 3 |
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Posted on September | 3 |
B tags
U tags
I tags
images
file name | alternative text |
---|---|
StructHeader.jpg | |
Screen-shot-2011-09-17-at-10.46.17-PM.png | :) |
Screen-shot-2011-09-17-at-10.49.00-PM.png | |
Schedule.jpg | |
GGJSetup.jpg | |
GameScreen.jpg | |
FatPulseShare.jpg | |
GGJScreen2.jpg | |
GGJWorking2.jpg | |
iCadeStandalone.jpg | |
iCadeGlamour.jpg | |
iCadeControls.jpg | |
iCadePlaybook.jpg | |
icon_smile.gif |
headers
H1
H2
Luna Soul
The Conference
The Jam
The Theme
The Result
The Music
Wrapping Up
Engineering An Update – Part Two
Backend
The editor
Browsing
Wrenches
Goodies
Goodies: News
Goodies: Achievements
Goodies: Compare Stars
Goodies: Tutorials
Goodies: Mailing List
Goodies: Tips & Tricks
Goodies: Solutions
Engineering An Update – Part One
A promise
Dread and fear
Decisions
Scope
Buckling down
The results
Big Runner
The Guelph Game Jam
Ideas and Technologies
The Big Idea
The Big Animations
The Big Finish
Polish
Game Design
Wrapping up
Thoughts on the iCade (and on using it with Flash games)
The iCade
The games
Implementing iCade support into iOS games
Ok, but how does the iCade actually work?
The magic of Bluetooth
iCadeManager.as
The Playbook
Get the code
Parting thoughts
H3
Luna Soul
The Conference
The Jam
The Theme
The Result
The Music
Wrapping Up
Engineering An Update – Part Two
Backend
The editor
Browsing
Wrenches
Goodies
Goodies: News
Goodies: Achievements
Goodies: Compare Stars
Goodies: Tutorials
Goodies: Mailing List
Goodies: Tips & Tricks
Goodies: Solutions
Engineering An Update – Part One
A promise
Dread and fear
Decisions
Scope
Buckling down
The results
Big Runner
The Guelph Game Jam
Ideas and Technologies
The Big Idea
The Big Animations
The Big Finish
Polish
Game Design
Wrapping up
Thoughts on the iCade (and on using it with Flash games)
The iCade
The games
Implementing iCade support into iOS games
Ok, but how does the iCade actually work?
The magic of Bluetooth
iCadeManager.as
The Playbook
Get the code
Parting thoughts
H4
H5
H6
internal links
address | anchor text |
---|---|
http://struct.ca/ | Struct.ca |
http://struct.ca | |
#content | Skip to content |
http://struct.ca/about/ | About |
http://struct.ca/2010/the-story-so-far | The Story of Trainyard |
http://struct.ca/company-name-generator/ | Company Name Generator |
http://struct.ca/game-idea-generator/ | Game Idea Generator |
http://struct.ca/page/2/ | ← Older posts |
http://struct.ca/2011/luna-soul/ | Luna Soul |
http://struct.ca/2011/luna-soul/ | September 17, 2011 |
http://struct.ca/author/matt/ | Matt |
http://struct.ca/wp-content/uploads/2011/09/Screen-shot-2011-09-17-at-10.46.17-PM.png | |
http://struct.ca/wp-content/uploads/2011/09/Screen-shot-2011-09-17-at-10.49.00-PM.png | |
http://struct.ca/games/lunasoul | play the game right now |
http://struct.ca/category/game-design/ | Game Design |
http://struct.ca/category/idevblogaday/ | iDevBlogADay |
http://struct.ca/category/ios-development/ | iOS Development |
http://struct.ca/2011/luna-soul/#comments | 6 Comments |
http://struct.ca/2011/engineering-an-update-part-2/ | Engineering An Update – Part Two |
http://struct.ca/2011/engineering-an-update-part-2/ | September 5, 2011 |
http://struct.ca/author/matt/ | Matt |
http://struct.ca/2011/engineering-an-update-part-1 | last week |
http://struct.ca/category/app-store/ | App Store |
http://struct.ca/category/game-design/ | Game Design |
http://struct.ca/category/ios-development/ | iOS Development |
http://struct.ca/category/trainyard/ | Trainyard |
http://struct.ca/2011/engineering-an-update-part-2/#comments | 6 Comments |
http://struct.ca/2011/engineering-an-update-part-1/ | Engineering An Update – Part One |
http://struct.ca/2011/engineering-an-update-part-1/ | September 2, 2011 |
http://struct.ca/author/matt/ | Matt |
http://struct.ca/ex/matto/ | music generation toy |
http://struct.ca/2011/four-months/ | four months |
http://struct.ca/category/app-store/ | App Store |
http://struct.ca/category/idevblogaday/ | iDevBlogADay |
http://struct.ca/category/ios-development/ | iOS Development |
http://struct.ca/category/trainyard/ | Trainyard |
http://struct.ca/category/workflow/ | Workflow |
http://struct.ca/2011/engineering-an-update-part-1/#comments | 28 Comments |
http://struct.ca/2011/big-runner/ | Big Runner |
http://struct.ca/2011/big-runner/ | July 14, 2011 |
http://struct.ca/author/matt/ | Matt |
http://struct.ca/2011/wjh/ | wrote about |
http://struct.ca/2011/icademanager | iCade |
http://struct.ca/games/flash/BigRunnerOriginal | play the original version right now |
http://struct.ca/category/flash/ | Flash |
http://struct.ca/category/game-design/ | Game Design |
http://struct.ca/category/other-games/ | Other Games |
http://struct.ca/2011/big-runner/#comments | 2 Comments |
http://struct.ca/2011/icademanager/ | Thoughts on the iCade (and on using it with Flash games) |
http://struct.ca/2011/icademanager/ | July 13, 2011 |
http://struct.ca/author/matt/ | Matt |
http://struct.ca/ex/ezicade/ | try it out here |
http://struct.ca/category/flash/ | Flash |
http://struct.ca/category/ios-development/ | iOS Development |
http://struct.ca/2011/icademanager/#comments | 4 Comments |
http://struct.ca/page/2/ | ← Older posts |
http://struct.ca/2011/luna-soul/ | Luna Soul |
http://struct.ca/2011/engineering-an-update-part-2/ | Engineering An Update – Part Two |
http://struct.ca/2011/engineering-an-update-part-1/ | Engineering An Update – Part One |
http://struct.ca/2011/big-runner/ | Big Runner |
http://struct.ca/2011/icademanager/ | Thoughts on the iCade (and on using it with Flash games) |
http://struct.ca/2011/easyipa/#comment-7391 | Introducing EasyIPA |
http://struct.ca/2011/easyipa/#comment-7390 | Introducing EasyIPA |
http://struct.ca/game-idea-generator/#comment-7380 | Game Idea Generator |
http://struct.ca/2011/easyipa/#comment-7377 | Introducing EasyIPA |
http://struct.ca/company-name-generator/#comment-7325 | Company Name Generator |
external links
address | anchor text |
---|---|
http://idevblogaday.com | iDevBlogADay |
http://360idev.com | 360iDev |
http://twitter.com/PhilHassey | Phil Hassey |
http://galcon.com | Galcon |
http://gamejam.360idev.com | game jam entries |
http://gamejam.360idev.com/vocab-bots/ | Vocab Bots |
http://twitter.com/rwenderlich | Ray |
http://twitter.com/vwenerlich | Vicki |
http://twitter.com/MattRix | @MattRix on Twitter |
http://trainyard.ca | Trainyard |
http://twitter.com/torontogamejam | Jim McGinley |
http://trainyard.ca/puzzles | puzzle and solution browsing systems |
http://www.youtube.com/playlist?list=PL260A80266AF67A2E | YouTube playlist |
http://trainyard.ca/solutions | http://trainyard.ca/solutions |
http://twitter.com/MattRix | @MattRix |
http://idevblogaday.com | iDevBlogADay |
http://trainyard.ca | Trainyard |
http://www.youtube.com/watch?v=sXqXpwyBI1k | a Playbook app |
http://nodetris.com | multiplayer HTML5 Tetris game |
http://guelphgamejam.com | Guelph Game Jam |
http://tojam.ca | TOJam |
http://twitter.com/OwenGoss | Owen Goss |
http://guelphgamejam.com/ | check them out on the GGJ site |
https://twitter.com/madgarden | @madgarden |
http://guelphgamejam.com/2011/07/11/tankcraft/ | TankCraft |
http://ftylershaw.com/ | Tyler Shaw |
http://www.kongregate.com/games/MattRix/big-runner | You can play the Kongregate version here |
http://www.kongregate.com/games/MattRix/big-runner | try out the game |
http://guelphgamejam.com | other Guelph Game Jam games |
http://twitter.com/MattRix | @MattRix |
http://www.ionaudio.com/products/details/icade | ION iCade |
http://itunes.apple.com/app/id422966028 | Atari’s Greatest Hits |
http://itunes.apple.com/app/id372249567 | Compression HD |
http://retrodreamer.com/blog/2011/07/velocispider-icade-support-teaser/ | just announced |
http://en.wikipedia.org/wiki/ICade | wikipedia page |
http://twitter.com/stuartcarnie | someone |
https://github.com/scarnie/iCade-iOS/ | https://github.com/scarnie/iCade-iOS/ |
http://www.thinkgeek.com/files/iCADE/iCade_Dev_Resource_v1_3.pdf | iCade Developer PDF |
https://github.com/MattRix/iCadeManager | https://github.com/MattRix/iCadeManager |
http://flashgamedojo.com/wiki/index.php?title=EZPlatformer_(Flixel) | Flixel EZPlatformer |
http://twitter.com/MattRix | @MattRix |
http://twitter.com/MattRix | Matt |
http://www.kitchenfights.de | capu |
http://wordpress.org/ | Proudly powered by WordPress. |