last data update: 2011/10/14, 09:35

Website loading time

during the test: 0.87 s

cable connection (average): 0.95 s

DSL connection (average): 1.02 s

modem (average): 5.07 s

HTTP headers

Information about DNS servers

springrts.comSOAns1.flexwebhosting.nlhostmaster.flexwebhosting.nl201105210014400 3600 604800 86400 IN 43200
springrts.comA94.23.170.70IN14400
springrts.comMX10mail.springrts.comIN43200
springrts.comNSns2.flexwebhosting.nlIN43200
springrts.comNSns1.flexwebhosting.nlIN43200
springrts.comNSns3.flexwebhosting.comIN43200

Received from the first DNS server

Request to the server "springrts.com"
You used the following DNS server:
DNS Name: ns2.flexwebhosting.nl
DNS Server Address: 85.17.41.33#53
DNS server aliases:

HEADER opcode: REQUEST, status: NOERROR, id: 37730
flag: qr aa rd REQUEST: 1, ANSWER: 6, AUTHORITY: 0, ADDITIONAL: 4

REQUEST SECTION:
springrts.com. IN ANY

ANSWER SECTION:
springrts.com. 86400 IN NS ns2.flexwebhosting.nl.
springrts.com. 86400 IN NS ns3.flexwebhosting.com.
springrts.com. 14400 IN A 94.23.170.70
springrts.com. 86400 IN MX 10 mail.springrts.com.
springrts.com. 86400 IN SOA ns1.flexwebhosting.nl. hostmaster.flexwebhosting.nl. 2011052100 14400 3600 604800 86400
springrts.com. 86400 IN NS ns1.flexwebhosting.nl.

SECTION NOTES:
ns2.flexwebhosting.nl. 86400 IN A 85.17.41.33
mail.springrts.com. 86400 IN A 85.92.140.135
ns3.flexwebhosting.com. 86400 IN A 85.92.140.133
ns1.flexwebhosting.nl. 86400 IN A 82.192.67.204

Received 286 bytes from address 85.17.41.33#53 in 82 ms

Received from the second DNS server

Request to the server "springrts.com"
You used the following DNS server:
DNS Name: ns1.flexwebhosting.nl
DNS Server Address: 82.192.67.204#53
DNS server aliases:

HEADER opcode: REQUEST, status: NOERROR, id: 27901
flag: qr aa rd REQUEST: 1, ANSWER: 6, AUTHORITY: 0, ADDITIONAL: 4

REQUEST SECTION:
springrts.com. IN ANY

ANSWER SECTION:
springrts.com. 14400 IN A 94.23.170.70
springrts.com. 86400 IN NS ns1.flexwebhosting.nl.
springrts.com. 86400 IN NS ns2.flexwebhosting.nl.
springrts.com. 86400 IN MX 10 mail.springrts.com.
springrts.com. 86400 IN SOA ns1.flexwebhosting.nl. hostmaster.flexwebhosting.nl. 2011052100 14400 3600 604800 86400
springrts.com. 86400 IN NS ns3.flexwebhosting.com.

SECTION NOTES:
mail.springrts.com. 86400 IN A 85.92.140.135
ns3.flexwebhosting.com. 86400 IN A 85.92.140.133
ns1.flexwebhosting.nl. 86400 IN A 82.192.67.204
ns2.flexwebhosting.nl. 86400 IN A 85.17.41.33

Received 265 bytes from address 82.192.67.204#53 in 87 ms

Subdomains (the first 50)

Typos (misspells)

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Location

IP: 94.23.170.70

continent: EU, country: Czech Republic (CZE), city:

Website value

rank in the traffic statistics: 218 804

page wievs - daily average: 1 264

page views - monthly average: 37 907

visitors - daily average during last 30 days: 136

visitors during last 30 days: 4 076

estimated daily income from ads: 18 USD

estimated monthly income from ads: 550 USD

estimated website value: 15 158 USD

Basic information

website build using CSS

code weight: 29.41 KB

text per all code ratio: 45 %

title: The Spring Project

description:

keywords:

encoding: utf-8

language: en

Website code analysis

one word phrases repeated minimum three times

two word phrases repeated minimum three times

three word phrases repeated minimum three times

B tags

Thanks to BrainDamage for the "no frame numbers in chat" fix, and bibim and zwzsg for the dedicated testing.Download links:

Windows installer Windows portable archive - Alternatively, use the Portable option in the installer Source (tar.lzma) Source (tar.gz)The code changes on github:from 0.82.6.1 to 0.82.7.1from 0.82.7 to 0.82.7.1Detailed changes since 0.82.7:

Engine / General:

disable frame number prefix in messages to the console by defaultadd temporary hack to not crash on HostIP=localhostEngine / Lua:

change parameter `useOverlay` from type number to bool in config access functionsEngine / Auto-Hosts:

gracefully exit if the autohost is not reachableif the local socket supports IP v6, but AutohostIP is specified as IP v4, use v4 to connectstop server on config problemEngine / Dedicated-Server:

fix crash when game ends prematurelyUnitsync:

add new function GetSpringVersionPatchset() (return "1" for a spring version of "0.82.7.1"remove accidentially added third paramter to Init()Installer:

fix: do not check for running .exe in silent-modeZero-K: desktop-shortcut: rename & add iconAI:

path-finding work better

Kloot as coder, and Godde as tester put a lot of work in there.Besides that, tons of other fixes and minor adjustments have gone in.Thanks also to the various contributors (among them BrainDamage, FLOZi, koshi and slogic), testers and bug reporters!The windows installer now also contains Tobis rapid client.Download links:

Windows installer Windows portable archive - Alternatively, use the Portable option in the installer Source (tar.lzma) Source (tar.gz)The code changes from 0.82.6.1 to 0.82.7 on github.Detailed changes since 0.82.6.1:

fix crash due to invalid lastAttackerdo not bind a UDP socket for local games -> allows multiple local instances again sans hassle)clamp minimum mapHardness to 0.001 to prevent div/0fix dangling CUnit* (crash for everyone in-game)fix crash in 3DO Parserfix bug in CGround::TrajectoryGroundCol with outside map coordinationsprevent memory-leak in LoadGrayscale() if there already was pixel-datafix some more memory-leaksprevent equal unsynced random seedsfix SetUnitRotationfix enemy units responding to bugger offapply damage wrt. impacted piece if usePieceCollisionVolumes == 1make CBitmap::ReverseYAxis() more efficientremove excess elements from BasicMapDamage::craterTablerename "mod" to "game" in default menu & add "games/" to mod scanDirsimplement host-definable IP'sdo not save/restore minimized windows state on win32convert some crashes because of invalid CEGs into warningsproperly ignore non-blocking objects during collisionschange minimum for UnitDef.buildDistance from 128 to 38 (default stays 128)broadcast team died events to all players, so it is stored in the demo fileEngine / Logging:

give S3O model name in error message when a texture is missingprint name of widget to infolog.txt before it starts to loadprevent empty content_error messagescatch model content_error exceptions ASAPunify stdout/infolog outputEngine / Lua:

fix global enviroment pollution in luaui.luaallow Spring.AssignMouseCursor & Spring.ReplaceMouseCursor from LuaRules, tooAllow loading from subfolders for weapon-def files (tdf and lua)implement Lua's GameFrame event via the EventHandleradded parameter includeSky to TraceScreenRaycorrect `AllowResourceTransfer` params in default gadget handlernew parameter for LuaSyncedCtrl::SetUnitArmored allows setting of the armor multipleEngine / Path-Finder:

fix units-stuck-behind-terrainfix Godde-IIIdo not assign extra waypoints to aircraftdecrease ETA-failure response timekeep speed above UnitDef::turnInPlaceSpeedLimit when turning (if turnInPlace==0)fix units slowing down on negative slopesset a more reasonable default turnInPlaceSpeedLimitPFS: remove circular constraint from run-time searchesset a more reasonable turnInPlaceSpeedLimitEngine / Rendering:

fix cannon visualsfix rendering of tri-stripped S3O'srequire GLEW 1.5.1+ because 1.5.0 does not have `glMapBufferRange`do not crash on shader compilation errorfix build-order drawing for OBJ modelsreplace 63x63 icons with 64x64 ones in LuaUI/Icons/ (prevents glitches on some older GFX cards)fix occasionally strange wake SFXEngine / Auto-Hosts:

builds other then dedicated-server now also support commands "kill" and "pause"make command `paused` support a parameter (0|1)Engine / Dedicated-Server:

fix binary nameEngine / Head-Less:

crash fixremove of "jump depending on uninitialized value"AI:

LegacyCpp-AIWrapper: fix some memory leaksKAIK: fix memory corruption (one-character-typo...)KAIK: clamp costs to 1.0, not to 0.0KAIK: compile fix for 64bitKAIK: fix infinite loopKAIK: do not access invalidated pointerKAIK: init value before useKAIK: prevent accessing of array at position -1KAIK: prevent a crash when enemy unit is out of map boundsKAIK: fix mid-game initAAI: add version independent config file (by azaremoth) for _The Cursed_ gameRAI: made compatible with MSVCRAI: fix cache file namesRAI: fix AI considering water as harmfulRAI: fix building non suitable buildings on certain mapsRAI: fix a crash at end of gameE323AI: pump to version 3.25.0Stack-Trace-Translator:

fixed for main binary (.exe, windows)Installer:

U tags

I tags

Portable

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headers

H1

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internal links

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hoijui
28 comments
Windows installer
Windows portable archive
Source (tar.lzma)
Source (tar.gz)
from 0.82.6.1 to 0.82.7.1
from 0.82.7 to 0.82.7.1
0.82.7
hoijui
31 comments
Windows installer
Windows portable archive
Source (tar.lzma)
Source (tar.gz)
from 0.82.6.1 to 0.82.7 on github
0.82.6.1
Tobi
11 comments
this
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