last data update: 2011/10/14, 22:17

Website loading time

during the test: 2.22 s

cable connection (average): 2.42 s

DSL connection (average): 2.62 s

modem (average): 13.16 s

HTTP headers

Information about DNS servers

lighthouse3d.comA195.22.8.70IN14400
lighthouse3d.comSOAns1.dnsdione.comrui.soares.host1net.com201101310186400 7200 3600000 86400 IN 43200
lighthouse3d.comMX0lighthouse3d.comIN14400
lighthouse3d.comNSns1.dnsdione.comIN43200
lighthouse3d.comNSns2.dnsdione.comIN43200

Received from the first DNS server

Request to the server "lighthouse3d.com"
You used the following DNS server:
DNS Name: ns1.dnsdione.com
DNS Server Address: 195.22.8.70#53
DNS server aliases:

HEADER opcode: REQUEST, status: NOERROR, id: 1020
flag: qr aa rd REQUEST: 1, ANSWER: 5, AUTHORITY: 0, ADDITIONAL: 3

REQUEST SECTION:
lighthouse3d.com. IN ANY

ANSWER SECTION:
lighthouse3d.com. 14400 IN MX 0 lighthouse3d.com.
lighthouse3d.com. 86400 IN SOA ns1.dnsdione.com. rui.soares.host1net.com. 2011013101 86400 7200 3600000 86400
lighthouse3d.com. 86400 IN NS ns1.dnsdione.com.
lighthouse3d.com. 86400 IN NS ns2.dnsdione.com.
lighthouse3d.com. 14400 IN A 195.22.8.70

SECTION NOTES:
lighthouse3d.com. 14400 IN A 195.22.8.70
ns1.dnsdione.com. 14400 IN A 195.22.8.70
ns2.dnsdione.com. 14400 IN A 195.22.8.71

Received 215 bytes from address 195.22.8.70#53 in 129 ms

Received from the second DNS server

Request to the server "lighthouse3d.com"
You used the following DNS server:
DNS Name: ns2.dnsdione.com
DNS Server Address: 195.22.8.71#53
DNS server aliases:

HEADER opcode: REQUEST, status: NOERROR, id: 33686
flag: qr aa rd REQUEST: 1, ANSWER: 5, AUTHORITY: 0, ADDITIONAL: 3

REQUEST SECTION:
lighthouse3d.com. IN ANY

ANSWER SECTION:
lighthouse3d.com. 14400 IN MX 0 lighthouse3d.com.
lighthouse3d.com. 86400 IN SOA ns1.dnsdione.com. rui.soares.host1net.com. 2011013101 86400 7200 3600000 86400
lighthouse3d.com. 86400 IN NS ns2.dnsdione.com.
lighthouse3d.com. 86400 IN NS ns1.dnsdione.com.
lighthouse3d.com. 14400 IN A 195.22.8.70

SECTION NOTES:
lighthouse3d.com. 14400 IN A 195.22.8.70
ns1.dnsdione.com. 14400 IN A 195.22.8.70
ns2.dnsdione.com. 14400 IN A 195.22.8.71

Received 215 bytes from address 195.22.8.71#53 in 135 ms

Subdomains (the first 50)

Typos (misspells)

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Location

IP: 195.22.8.70

continent: EU, country: Portugal (PRT), city:

Website value

rank in the traffic statistics:

There is not enough data to estimate website value.

Basic information

website build using CSS

code weight: 76.56 KB

text per all code ratio: 11 %

title: Lighthouse3d.com

description: Tutorials and news for OpenGL, GLSL,GLUT, OpenGLES, VRML, WebGL and OpenCL. Learning how to built 3D computer graphics applications using shaders.

keywords: OpenGL, GLSL, Tutorials, VRML, WebGL, OpenCL, OpenGLES, GLUT

encoding: UTF-8

language: en-US

Website code analysis

one word phrases repeated minimum three times

PhraseQuantity
Code13
The10
Shader8
II8
So7
Far7
and7
Source6
Testing6
6
the5
VSFL5
OpenGL5
VSPL5
in5
GLSL5
Setup5
Variables5
Toon4
VSML4
Lib4
VS4
Implementation4
Light3
Version3
Index3
III3
Approach3
Per3
Pixel3
Points3
Moving3
Fonts3
Menus3
Fragment3
Action3
Header3
Specification3
Camera3
Creating3

two word phrases repeated minimum three times

PhraseQuantity
Code So7
So Far7
The Code7
Source Code4
Approach –3
– Version3
Toon –3
Moving the3
in Action3
Testing Points3
the Camera3

three word phrases repeated minimum three times

PhraseQuantity
Code So Far7
The Code So7
Toon – Version3
Moving the Camera3

B tags

U tags

I tags

images

file namealternative text
Help those suffering in the Horn of Africa

headers

H1

Lighthouse3d.com

H2

Steve Jobs 1955-2011

GLUT Tutorial Source Code is now compatible with MacOS and Linux

GLUT Tutorial Visual Studio 2010 Projects

Cartoon Animation

Holy Sheep

OpenCL programming book is now online

Texturing tutorial

Very Simple Log Library

Defective Detective

gDEBugger is back, courtesy of AMD

H3

Steve Jobs 1955-2011

GLUT Tutorial Source Code is now compatible with MacOS and Linux

GLUT Tutorial Visual Studio 2010 Projects

Cartoon Animation

Holy Sheep

OpenCL programming book is now online

Texturing tutorial

Very Simple Log Library

Defective Detective

gDEBugger is back, courtesy of AMD

H4

H5

H6

internal links

addressanchor text
Lighthouse3d.com
About
Tutorials
GLSL Core Tutorial
Pipeline (3.3)
Vertex Shader
Primitive Assembly
Geometry Shader
Fragment Shader
Setup
Creating a Shader
Create a Program
Setup Example
Comm. App=>Shader
Attribute Variables
View Frustum Culling
View Frustum’s Shape
Geometric Approach – Extracting the Planes
Implementation
Testing Points and Spheres
Testing Boxes
Testing Boxes II
Source Code
Clip Space Approach – Extracting the Planes
Implementation Details
Radar Approach – Testing Points
Testing Points II
Implementation
Testing Spheres
Implementation II
Source Code
Notes and Optimizations
Further Optimization
References
Index
GLSL
Pipeline Overview
Vertex Processor
Fragment Processor
Setup for GLSL
Creating a Shader
Creating a Program
Setup Example
The InfoLog
Cleaning Up
Comm. OpenGL => Shaders
Uniform Variables
Attribute Variables
Data Types and Variables
Statements and Functions
Varying Variables
Shader Examples
Hello World in GLSL
Color Shader
Flatten Shader
Toon Shading
Toon – Version I
Toon – Version II
Toon – Version III
Lighting
Directional Lights I
Directional Lights II
Dir. Light per Pixel
Point Light Per Pixel
Spot Light Per Pixel
Simple Texture
Texture + Fragment
Multi-Texture
The Normal Matrix
Normalization Issues
Index
GLUT
Setup Basics
Initialization
Reshape
Animation
Keyboard
Moving the Camera I
Advanced Keyboard
Moving the Camera II
The Code So Far
The Mouse
Moving the Camera III
The Code So Far II
Popup Menus
Sub Menus
Modifying a Menu
Swapping Menus
The Code So Far III
Bitmap Fonts
The Code So Far IV
Bitmap Fonts II
Stroke Fonts
Frames Per Second
The Code So Far V
Game Mode
The Code So Far VI
Subwindows
Subwindow Reshape
Subwindow Rendering
Subwindows Code
glutPostRedisplay
The Code So Far VII
Source Code and Projects
Index
Maths
Vector Length
Cross Product
Dot Product
Vector Projection
Line and Rays
Plane
Ray-Sphere Intersection
Ray-Triangle Intersection
Catmull-Rom Spline
Very Simple * Libs
VS Font Lib
VSFL Requirements
VSFL in Action
VSFL Specification
VSFL Header
VSFL Source
VS Log Lib
VS Matrix Lib
VSML in Action
VSML Specification
VSML Header
VSML Source Code
VS Profile Lib
VSPL in Action
VSPL Specification
VSPL Header
VSPL Source
VSPL References
CG Topics
OpenGL Timer Query
Libs that work great with OpenGL
GLUT and FreeGLUT
Error Tracking in OpenGL
Code Samples
OpenGL 3.3 + GLSL 1.5 Sample
Importing 3D Models with Assimp
Books
Steve Jobs 1955-2011
Uncategorized
No Responses

external links

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