MENU
last data update: 2011/10/15, 01:15
Website loading time
during the test: 0.23 s
cable connection (average): 0.23 s
DSL connection (average): 0.23 s
modem (average): 0.25 s
HTTP headers
HTTP/1.1 200 OK
Date: Sat, 15 Oct 2011 08:15:47 GMT
Server: Apache/2.0.54
Last-Modified: Tue, 31 Aug 2010 13:55:14 GMT
ETag: "16d9c88-b3-ee247480"
Accept-Ranges: bytes
Content-Length: 179
Vary: Accept-Encoding,User-Agent
Connection: close
Content-Type: text/html
Information about DNS servers
kaourantin.net | SOA | ns1.mediatemple.net | dnsadmin.mediatemple.net | 2007110401 | 10800 3600 1209600 43200 IN 43200 |
kaourantin.net | MX | 10 | mail.kaourantin.net | IN | 43200 |
kaourantin.net | A | 64.13.233.3 | IN | 43200 | |
kaourantin.net | NS | ns2.mediatemple.net | IN | 43200 | |
kaourantin.net | NS | ns1.mediatemple.net | IN | 43200 |
Received from the first DNS server
Request to the server "kaourantin.net"
You used the following DNS server:
DNS Name: ns2.mediatemple.net
DNS Server Address: 70.32.65.137#53
DNS server aliases:
HEADER opcode: REQUEST, status: NOERROR, id: 47633
flag: qr aa rd REQUEST: 1, ANSWER: 5, AUTHORITY: 0, ADDITIONAL: 3
REQUEST SECTION:
kaourantin.net. IN ANY
ANSWER SECTION:
kaourantin.net. 43200 IN A 64.13.233.3
kaourantin.net. 43200 IN MX 10 mail.kaourantin.net.
kaourantin.net. 43200 IN NS ns1.mediatemple.net.
kaourantin.net. 43200 IN SOA ns1.mediatemple.net. dnsadmin.mediatemple.net. 2007110401 10800 3600 1209600 43200
kaourantin.net. 43200 IN NS ns2.mediatemple.net.
SECTION NOTES:
ns2.mediatemple.net. 43200 IN A 70.32.65.137
ns1.mediatemple.net. 43200 IN A 64.207.128.246
mail.kaourantin.net. 43200 IN A 64.13.233.3
Received 210 bytes from address 70.32.65.137#53 in 13 ms
Received from the second DNS server
Request to the server "kaourantin.net"
You used the following DNS server:
DNS Name: ns1.mediatemple.net
DNS Server Address: 64.207.128.246#53
DNS server aliases:
HEADER opcode: REQUEST, status: NOERROR, id: 43010
flag: qr aa rd REQUEST: 1, ANSWER: 5, AUTHORITY: 0, ADDITIONAL: 3
REQUEST SECTION:
kaourantin.net. IN ANY
ANSWER SECTION:
kaourantin.net. 43200 IN NS ns1.mediatemple.net.
kaourantin.net. 43200 IN A 64.13.233.3
kaourantin.net. 43200 IN MX 10 mail.kaourantin.net.
kaourantin.net. 43200 IN SOA ns1.mediatemple.net. dnsadmin.mediatemple.net. 2007110401 10800 3600 1209600 43200
kaourantin.net. 43200 IN NS ns2.mediatemple.net.
SECTION NOTES:
ns1.mediatemple.net. 43200 IN A 64.207.128.246
mail.kaourantin.net. 43200 IN A 64.13.233.3
ns2.mediatemple.net. 43200 IN A 70.32.65.137
Received 210 bytes from address 64.207.128.246#53 in 73 ms
Subdomains (the first 50)
Typos (misspells)
jaourantin.net maourantin.net laourantin.net oaourantin.net iaourantin.net kzourantin.net ksourantin.net kwourantin.net kqourantin.net kaiurantin.net kakurantin.net kalurantin.net kapurantin.net ka0urantin.net ka9urantin.net kaoyrantin.net kaohrantin.net kaojrantin.net kaoirantin.net kao8rantin.net kao7rantin.net kaoueantin.net kaoudantin.net kaoufantin.net kaoutantin.net kaou5antin.net kaou4antin.net | kaourzntin.net kaoursntin.net kaourwntin.net kaourqntin.net kaourabtin.net kaouramtin.net kaourajtin.net kaourahtin.net kaouranrin.net kaouranfin.net kaourangin.net kaouranyin.net kaouran6in.net kaouran5in.net kaourantun.net kaourantjn.net kaourantkn.net kaouranton.net kaourant9n.net kaourant8n.net kaourantib.net kaourantim.net kaourantij.net kaourantih.net aourantin.net kourantin.net kaurantin.net | kaorantin.net kaouantin.net kaourntin.net kaouratin.net kaouranin.net kaourantn.net kaouranti.net akourantin.net koaurantin.net kauorantin.net kaoruantin.net kaouarntin.net kaournatin.net kaouratnin.net kaouranitn.net kaourantni.net kkaourantin.net kaaourantin.net kaoourantin.net kaouurantin.net kaourrantin.net kaouraantin.net kaouranntin.net kaouranttin.net kaourantiin.net kaourantinn.net |
Location
IP: 64.13.233.3
continent: NA, country: United States (USA), city: Culver City
Website value
rank in the traffic statistics:
There is not enough data to estimate website value.
Basic information
website build using CSS
code weight: 0.17 KB
text per all code ratio: 70 %
title: kaourantin.net
description:
keywords:
encoding: UTF-8
language: en
Website code analysis
one word phrases repeated minimum three times
Phrase | Quantity |
---|---|
the | 276 |
to | 167 |
is | 144 |
of | 126 |
and | 109 |
Flash | 79 |
in | 77 |
on | 69 |
you | 69 |
are | 67 |
for | 66 |
that | 60 |
Player | 59 |
we | 57 |
this | 54 |
with | 53 |
which | 53 |
not | 50 |
have | 45 |
it | 44 |
will | 42 |
The | 40 |
by | 34 |
if | 31 |
be | 28 |
as | 25 |
some | 25 |
using | 24 |
can | 24 |
at | 24 |
SWF | 23 |
has | 22 |
more | 21 |
This | 21 |
video | 20 |
was | 20 |
content | 20 |
Core | 19 |
get | 19 |
display | 19 |
2D | 18 |
version | 18 |
In | 18 |
code | 18 |
when | 18 |
an | 17 |
list | 17 |
or | 16 |
most | 16 |
Quartz | 16 |
It | 16 |
browser | 16 |
JPEG | 15 |
like | 15 |
available | 15 |
Animation | 15 |
OS | 15 |
from | 15 |
Adobe | 15 |
only | 13 |
We | 13 |
support | 13 |
into | 13 |
classic | 13 |
do | 13 |
see | 13 |
what | 12 |
one | 12 |
hardware | 12 |
time | 12 |
up | 12 |
Mac | 12 |
out | 12 |
would | 12 |
10.1 | 11 |
much | 11 |
than | 11 |
API | 11 |
Safari | 11 |
no | 10 |
me | 10 |
use | 10 |
but | 10 |
how | 10 |
Posted | 10 |
frame | 10 |
release | 10 |
You | 10 |
bytes | 10 |
any | 10 |
these | 10 |
does | 10 |
drawing | 10 |
Uro | 10 |
many | 10 |
means | 10 |
Tinic | 10 |
new | 10 |
Molehill | 10 |
NO | 9 |
could | 9 |
very | 9 |
QuickDraw | 9 |
based | 9 |
where | 9 |
now | 9 |
been | 9 |
GPU | 9 |
so | 9 |
That | 9 |
better | 9 |
all | 9 |
XR | 9 |
work | 9 |
So | 9 |
CPU | 9 |
comments | 9 |
case | 8 |
64-bit | 8 |
still | 8 |
our | 8 |
way | 8 |
your | 8 |
If | 8 |
YES | 8 |
about | 8 |
know | 8 |
even | 8 |
instance | 8 |
makes | 8 |
decoding | 8 |
need | 8 |
timer | 7 |
playback | 7 |
code. | 7 |
other | 7 |
there | 7 |
And | 7 |
going | 7 |
limited | 7 |
content. | 7 |
HTML | 7 |
supports | 7 |
SWFs | 7 |
mode | 7 |
good | 7 |
compression | 7 |
plugin | 7 |
it. | 7 |
issues | 7 |
Starling | 7 |
software | 6 |
graphics | 6 |
lot | 6 |
GPUs | 6 |
without | 6 |
well | 6 |
today | 6 |
Linux | 6 |
LZMA | 6 |
Firefox | 6 |
might | 6 |
accelerated | 6 |
current | 6 |
hidden | 6 |
vector | 6 |
problem | 6 |
public | 6 |
Apple | 6 |
tab | 6 |
its | 6 |
here | 6 |
nextEventTime | 6 |
features | 6 |
different | 6 |
because | 6 |
APIs | 6 |
Incubator | 5 |
used | 5 |
type | 5 |
cases. | 5 |
looking | 5 |
pretty | 5 |
easily | 5 |
through | 5 |
rate | 5 |
important | 5 |
Here | 5 |
builds | 5 |
make | 5 |
us | 5 |
texture | 5 |
beta | 5 |
Player. | 5 |
implemented | 5 |
AS3 | 5 |
come | 5 |
done | 5 |
GeForce | 5 |
really | 5 |
usage | 5 |
run | 5 |
part | 5 |
rectangle | 5 |
before | 5 |
go | 5 |
application | 5 |
after | 5 |
web | 5 |
page | 5 |
nightly | 5 |
WebKit | 5 |
should | 5 |
right | 5 |
hope | 5 |
screen | 5 |
take | 5 |
visible. | 5 |
It’s | 5 |
There | 5 |
works | 5 |
full | 5 |
10 | 5 |
2011 | 5 |
two | 5 |
faster | 5 |
model | 5 |
Let | 5 |
cases | 5 |
actual | 4 |
experience | 4 |
sense | 4 |
aligned | 4 |
actually | 4 |
bugs | 4 |
10.6 | 4 |
another | 4 |
since | 4 |
every | 4 |
then | 4 |
say | 4 |
Opaque | 4 |
Normal | 4 |
though | 4 |
audio | 4 |
put | 4 |
As | 4 |
quality | 4 |
fairly | 4 |
top | 4 |
first | 4 |
perfect | 4 |
throttle | 4 |
try | 4 |
previous | 4 |
my | 4 |
testing | 4 |
framework | 4 |
want | 4 |
shipped | 4 |
particular | 4 |
over | 4 |
plugins | 4 |
also | 4 |
provided | 4 |
bad | 4 |
periodic | 4 |
technical | 4 |
test | 4 |
change | 4 |
Transparent | 4 |
specific | 4 |
rendering | 4 |
10.0 | 4 |
complex | 4 |
final | 4 |
ActionScript | 4 |
min(nextEventTime | 4 |
Video | 4 |
look | 4 |
What | 4 |
performance | 4 |
mentioned | 4 |
things | 4 |
notice | 4 |
looked | 4 |
platform | 4 |
back | 4 |
February | 4 |
2010 | 4 |
models | 4 |
CS | 4 |
draw | 4 |
end | 4 |
sometimes | 4 |
Well, | 4 |
files | 4 |
cross | 4 |
frames/sec. | 4 |
player | 4 |
difference | 4 |
let | 4 |
post | 3 |
bit | 3 |
But | 3 |
several | 3 |
expensive | 3 |
frames | 3 |
added | 3 |
properly | 3 |
around | 3 |
pixel | 3 |
Cocoa | 3 |
system. | 3 |
own | 3 |
always | 3 |
answer | 3 |
(and | 3 |
zlib | 3 |
decoder | 3 |
events | 3 |
10.6.3 | 3 |
probably | 3 |
did | 3 |
April | 3 |
feature | 3 |
changes | 3 |
recently | 3 |
acceleration | 3 |
candidates | 3 |
object | 3 |
Opera | 3 |
making | 3 |
create | 3 |
visible | 3 |
file | 3 |
it’s | 3 |
high | 3 |
add | 3 |
start | 3 |
fixed | 3 |
easier | 3 |
H.264 | 3 |
this: | 3 |
figure | 3 |
why | 3 |
turned | 3 |
machine | 3 |
That’s | 3 |
2008 | 3 |
deal | 3 |
simple | 3 |
2009 | 3 |
instead | 3 |
something | 3 |
button | 3 |
mouse | 3 |
white | 3 |
play | 3 |
currently | 3 |
For | 3 |
How | 3 |
power | 3 |
who | 3 |
state | 3 |
sprite | 3 |
they | 3 |
fall | 3 |
Apple. | 3 |
video. | 3 |
March | 3 |
i.e. | 3 |
(or | 3 |
second. | 3 |
leverage | 3 |
// | 3 |
base | 3 |
source | 3 |
reference | 3 |
fact | 3 |
simply | 3 |
too | 3 |
special | 3 |
yet | 3 |
their | 3 |
small | 3 |
comes | 3 |
improvements | 3 |
original | 3 |
think | 3 |
3D | 3 |
specifically | 3 |
rather | 3 |
big | 3 |
sampling | 3 |
chroma | 3 |
runs | 3 |
user | 3 |
approach | 3 |
due | 3 |
reason | 3 |
frequency | 3 |
had | 3 |
bug | 3 |
polling | 3 |
course | 3 |
designers | 3 |
browser. | 3 |
issue | 3 |
image | 3 |
overall | 3 |
understand | 3 |
When | 3 |
others. | 3 |
driven | 3 |
labs.adobe.com | 3 |
among | 3 |
clocked | 3 |
large | 3 |
versions | 3 |
desktop | 3 |
Why | 3 |
doing | 3 |
color | 3 |
true | 3 |
finally | 3 |
point | 3 |
strings | 3 |
background | 3 |
On | 3 |
away | 3 |
show | 3 |
open | 3 |
step | 3 |
completely | 3 |
here. | 3 |
includes | 3 |
frames/sec | 3 |
couple | 3 |
slightly | 3 |
data | 3 |
possible. | 3 |
No | 3 |
down | 3 |
Though | 3 |
while | 3 |
two word phrases repeated minimum three times
Phrase | Quantity |
---|---|
Flash Player | 59 |
of the | 32 |
in the | 30 |
the Flash | 28 |
to the | 17 |
on the | 16 |
display list | 15 |
Core Animation | 15 |
which is | 13 |
Quartz 2D | 13 |
is not | 12 |
it is | 12 |
we have | 11 |
classic display | 11 |
we are | 10 |
by Tinic | 10 |
Tinic Uro | 10 |
are not | 10 |
Uro on | 10 |
Posted by | 10 |
JPEG XR | 9 |
Player 10.1 | 9 |
to get | 9 |
if you | 9 |
is the | 9 |
to be | 8 |
you have | 8 |
Adobe Flash | 8 |
the classic | 8 |
This is | 8 |
you can | 7 |
version of | 7 |
that the | 6 |
by the | 6 |
SWF is | 6 |
using the | 6 |
2D QuickDraw | 6 |
you are | 6 |
need to | 6 |
some of | 6 |
Mac OS | 6 |
is that | 5 |
to do | 5 |
It supports | 5 |
has been | 5 |
will not | 5 |
which are | 5 |
If you | 5 |
how to | 5 |
Here is | 5 |
and we | 5 |
here is | 5 |
the SWF | 5 |
on hidden | 5 |
lot of | 5 |
the current | 5 |
Flash Player. | 5 |
drawing model | 5 |
frame rate | 5 |
YES NO | 5 |
is an | 5 |
the browser | 5 |
at the | 5 |
in Flash | 5 |
to support | 5 |
the GPU | 5 |
can be | 5 |
for the | 5 |
when the | 5 |
when you | 5 |
have to | 5 |
up with | 5 |
Let me | 5 |
We are | 4 |
looking at | 4 |
into the | 4 |
shipped after | 4 |
hardware decoding | 4 |
nextEventTime min(nextEventTime | 4 |
up to | 4 |
are limited | 4 |
GPU for | 4 |
know if | 4 |
you will | 4 |
is to | 4 |
the CPU | 4 |
You will | 4 |
has to | 4 |
means that | 4 |
periodic timer | 4 |
Animation is | 4 |
on OS | 4 |
would have | 4 |
on February | 4 |
can not | 4 |
hidden tab | 4 |
Player 10.0 | 4 |
the actual | 4 |
part of | 4 |
based on | 4 |
that we | 4 |
want to | 4 |
is still | 4 |
over the | 4 |
instance is | 4 |
beta version | 4 |
does not | 4 |
for Molehill | 4 |
not visible. | 4 |
with the | 4 |
aligned to | 4 |
provided by | 4 |
will see | 4 |
have been | 4 |
video playback | 4 |
the case | 4 |
the most | 4 |
OS 10.6 | 4 |
vector graphics | 4 |
that with | 3 |
of some | 3 |
we can | 3 |
back to | 3 |
looked like | 3 |
fall back | 3 |
know that | 3 |
type of | 3 |
as the | 3 |
will take | 3 |
of these | 3 |
YES YES | 3 |
NO YES | 3 |
the original | 3 |
NO NO | 3 |
SWF instance | 3 |
Apple and | 3 |
see that | 3 |
Video is | 3 |
on labs.adobe.com | 3 |
if our | 3 |
in most | 3 |
to use | 3 |
be easily | 3 |
CPU usage | 3 |
support for | 3 |
will be | 3 |
your SWF | 3 |
not in | 3 |
that is | 3 |
are the | 3 |
throttle the | 3 |
by Apple | 3 |
most cases. | 3 |
not be | 3 |
couple of | 3 |
this is | 3 |
The classic | 3 |
test case | 3 |
deal with | 3 |
available for | 3 |
available on | 3 |
what the | 3 |
is based | 3 |
We will | 3 |
down to | 3 |
Safari and | 3 |
and aligned | 3 |
API is | 3 |
and the | 3 |
clocked down | 3 |
come up | 3 |
Firefox and | 3 |
plugin for | 3 |
That means | 3 |
you should | 3 |
to draw | 3 |
in Mac | 3 |
with Adobe | 3 |
You might | 3 |
QuickDraw QuickDraw | 3 |
nightly WebKit | 3 |
release candidates | 3 |
which has | 3 |
makes sense | 3 |
APIs to | 3 |
content is | 3 |
list APIs | 3 |
limited and | 3 |
the plugin | 3 |
In the | 3 |
the end | 3 |
cross platform | 3 |
some cases | 3 |
there is | 3 |
SWF frame | 3 |
way to | 3 |
the browser. | 3 |
at how | 3 |
We have | 3 |
video is | 3 |
that it | 3 |
us to | 3 |
driven by | 3 |
look at | 3 |
Flash CS | 3 |
OS 10.6.3 | 3 |
The Flash | 3 |
in Safari | 3 |
content will | 3 |
The new | 3 |
hope that | 3 |
and is | 3 |
you need | 3 |
chroma sampling | 3 |
64-bit version | 3 |
to add | 3 |
Player to | 3 |
the polling | 3 |
white rectangle | 3 |
three word phrases repeated minimum three times
Phrase | Quantity |
---|---|
the Flash Player | 20 |
classic display list | 11 |
in the Flash | 10 |
Tinic Uro on | 10 |
by Tinic Uro | 10 |
Posted by Tinic | 10 |
Flash Player 10.1 | 9 |
the classic display | 7 |
Quartz 2D QuickDraw | 6 |
Adobe Flash Player | 5 |
version of the | 4 |
Uro on February | 4 |
in Flash Player | 4 |
on hidden tab | 4 |
Flash Player 10.0 | 4 |
If you have | 4 |
some of the | 4 |
Core Animation is | 4 |
of the Flash | 4 |
in Mac OS | 3 |
you need to | 3 |
clocked down to | 3 |
the SWF is | 3 |
and aligned to | 3 |
fall back to | 3 |
You will see | 3 |
the Flash Player. | 3 |
come up with | 3 |
is not visible. | 3 |
2D QuickDraw QuickDraw | 3 |
are limited and | 3 |
Adobe Flash CS | 3 |
limited and aligned | 3 |
Mac OS 10.6.3 | 3 |
display list APIs | 3 |
of some of | 3 |
in most cases. | 3 |
The Flash Player | 3 |
is based on | 3 |
YES YES NO | 3 |
Flash Player to | 3 |
SWF instance is | 3 |
B tags
Screen savers and video playback
Determining the visibility of SWFs
Status quo
The wrong path
U tags
I tags
Core Animation is an Objective-C framework that combines a high-performance compositing engine with a simple to use animation programming interface.
Quartz 2D is an advanced, two-dimensional drawing engine available for iPhone application development and to all Mac OS X application environments outside of the kernel. Quartz 2D provides low-level, lightweight 2D rendering with unmatched output fidelity regardless of display or printing device.
images
file name | alternative text |
---|---|
icon_wink.gif | ;-) |
icon_smile.gif | :-) |
420444.png | |
thedog.png | |
osxhardware.jpg | |
acer_revo_100.jpg | |
acer_revo_101.jpg | |
FlashPlayer100.jpg | |
FlashPlayer101.jpg |
headers
H1
kaourantin.net
H2
Flash Player Engineering Insights
Why Starling (or any other 2D framework on top of Stage3D)?
LZMA
JPEG XR
2D Sprite Sheets with Molehill
Molehill from scratch with Adobe Flash CS 5
H.264 hardware decoding in Mac OS X
Press any key to continue
Timing it right
Core Animation
64-bits
H3
Flash Player Engineering Insights
Why Starling (or any other 2D framework on top of Stage3D)?
LZMA
JPEG XR
2D Sprite Sheets with Molehill
Molehill from scratch with Adobe Flash CS 5
H.264 hardware decoding in Mac OS X
Press any key to continue
Timing it right
Core Animation
64-bits
H4
H5
H6
internal links
address | anchor text |
---|---|
http://blog.kaourantin.net | Home |
http://blog.kaourantin.net | kaourantin.net |
http://blog.kaourantin.net/?feed=rss2 | RSS Feed |
http://blog.kaourantin.net/?p=138 | Why Starling (or any other 2D framework on top of Stage3D)? |
http://blog.kaourantin.net/?p=138#comments | 2 comments |
http://blog.kaourantin.net/?p=124 | LZMA |
http://blog.kaourantin.net/?p=124#comments | 3 comments |
http://www.kaourantin.net/source/zlib2lzma.zip | few lines of C++ code |
http://blog.kaourantin.net/?p=116 | JPEG XR |
http://blog.kaourantin.net/?p=116#comments | 12 comments |
http://blog.kaourantin.net/?p=110 | 2D Sprite Sheets with Molehill |
http://blog.kaourantin.net/?p=110#comments | 15 comments |
http://www.kaourantin.net/source/Sprite3DDemo.zip | here is the code |
http://blog.kaourantin.net/?p=104 | Molehill from scratch with Adobe Flash CS 5 |
http://blog.kaourantin.net/?p=104#comments | 19 comments |
http://kaourantin.net/source/TeaPot.zip | archive here |
http://blog.kaourantin.net/?p=89 | H.264 hardware decoding in Mac OS X |
http://blog.kaourantin.net/?p=89#comments | 112 comments |
http://blog.kaourantin.net/?p=83 | Press any key to continue |
http://blog.kaourantin.net/?p=83#comments | 11 comments |
http://blog.kaourantin.net/?p=82 | Timing it right |
http://blog.kaourantin.net/?p=82#comments | 49 comments |
http://blog.kaourantin.net/?p=81 | Core Animation |
http://blog.kaourantin.net/?p=81#comments | 36 comments |
http://www.kaourantin.net/swf/swoosh.html | test case |
http://blog.kaourantin.net/?p=80 | 64-bits |
http://blog.kaourantin.net/?paged=2 | Next page |
http://blog.kaourantin.net/?p=48 | Universal binary update, sound woes… |
http://blog.kaourantin.net/?p=54 | Flash Player 9 for Linux Beta 1 |
http://blog.kaourantin.net/?p=33 | Next generation Flash Player user experience |
http://blog.kaourantin.net/?p=29 | Beta releases |
http://blog.kaourantin.net/?p=10 | Why does Flash Player 8 on Mac perform so much better? Here is the answer… |
http://blog.kaourantin.net/wp-login.php | Log in |
#nav | Top |
external links
address | anchor text |
---|---|
http://starling-framework.org/ | Starling |
http://www.7-zip.org/sdk.html | LZMA |
http://zlib.net/ | zlib |
http://www.mandreel.com/?p=743 | Mandreel NyxQuest |
http://opensource.adobe.com/wiki/display/flexsdk/Download+Flex+Hero | Flex 4.5 RSLs (combined) |
http://www.ambiera.com/coppercube/demo.php | CopperCube Molehill Backyard Demo |
http://www.ringo.nl/projects/away3d/broomstick/LoaderOBJTest.html | Away3D LoaderOBJTest |
http://www.newgrounds.com/portal/view/481890 | Mario Forever Flash |
http://asvguy.com/ | Burak Kalayci |
http://blog.joa-ebert.com/ | Joa Ebert |
http://labs.adobe.com/technologies/flashplatformruntimes/incubator/ | labs.adobe.com |
http://www.ijg.org/ | outdated reference source code |
http://en.wikipedia.org/wiki/JPEG_XR | JPEG XR |
http://en.wikipedia.org/wiki/Microsoft_Open_Specification_Promise | Microsoft Open Specification Promise |
http://www.itu.int/rec/T-REC-T.832 | ITU T.283 |
http://en.wikipedia.org/wiki/Rec._709 | BT.709 |
http://ie.microsoft.com/testdrive/Graphics/ImageSupport/Default.html | Here is a nice |
http://www.bytearray.org/?p=2810 | 2D sprite demo |
http://www.bit-101.com/blog/?p=2939 | SWFSheet |
http://texturepacker.com/ | TexturePacker |
http://labs.adobe.com/technologies/flashplatformruntimes/incubator/ | download |
http://www.away3d.com/ | Away3D |
http://arstechnica.com/apple/news/2010/04/adobe-will-accelerate-flash-video-using-new-apple-api.ars | recently asked |
http://labs.adobe.com/technologies/flashplayer10/gala/ | beta version |
http://labs.adobe.com/technologies/flashplayer10/ | labs.adobe.com |
http://developer.apple.com/mac/library/technotes/tn2010/tn2267.html#TNTAG1 | technote |
http://wiki.multimedia.cx/index.php?title=QuickTime_container#ctts | Composition Time Offsets |
http://developer.apple.com/mac/library/documentation/GraphicsImaging/Reference/CAOpenGLLayer_class/Introduction/Introduction.html | CAOpenGLLayer |
http://bugs.adobe.com/flashplayer/ | here |
http://labs.adobe.com/technologies/flashplayer10/ | Flash Player 10.1 rc |
http://www.nickjr.com/kids-games/ants-adventure.html | http://www.nickjr.com/kids-games/ants-adventure.html |
http://msdn.microsoft.com/en-us/library/aa768489%28VS.85%29.aspx | API for this purpose |
http://trac.webkit.org/browser/trunk/WebCore/plugins/mac/PluginViewMac.cpp#L234 | hard coded to 50 frames/sec |
http://en.wikipedia.org/wiki/Jiffy_%28time%29 | jiffies, i.e. 60 frames a second. |
http://blog.alternativaplatform.com/ru/files/2008/04/bunker.swf | CPU intensive SWF |
http://blogs.adobe.com/conversations/2010/02/open_access_to_content_and_app.html#comment-2137153 | touched upon recently |
http://developer.apple.com/mac/library/documentation/cocoa/Conceptual/CoreAnimation_guide/Introduction/Introduction.html | what Core Animation does |
http://trac.webkit.org/browser/trunk/WebCore/bridge/npapi.h | 4 possible ways |
http://kb2.adobe.com/cps/142/tn_14201.html | wmode |
http://nightly.webkit.org/ | nightly builds of WebKit |
http://developer.apple.com/mac/library/DOCUMENTATION/GraphicsImaging/Reference/CGContext/Reference/reference.html#//apple_ref/c/func/CGContextDrawImage | CGContextDrawImage |
http://developer.apple.com/Mac/library/documentation/GraphicsImaging/Reference/CAOpenGLLayer_class/Introduction/Introduction.html | CAOpenGLLayer |
http://labs.adobe.com/technologies/flashplayer10/ | Adobe Flash Player browser plugin for x86_64 Linux distributions |
http://www.flashforwardconference.com/ | Flashforward 2008 conference |
https://bugs.adobe.com/flashplayer/ | https://bugs.adobe.com/flashplayer/ |
http://blogs.adobe.com/scottbyer/2006/12/64_bitswhen.html | 64 bits…when? |
http://blogs.adobe.com/jnack/ | John Nack |
http://www.bytearray.org/ | Thibault Imbert |
http://www.leebrimelow.com/ | Lee Brimelow |
http://wordpress.org/ | WordPress |
http://zww.me | zBench |
http://validator.w3.org/check?uri=referer | XHTML |
http://jigsaw.w3.org/css-validator/check/referer?profile=css3 | CSS 3 |