last data update: 2011/10/15, 01:15

Website loading time

during the test: 0.23 s

cable connection (average): 0.23 s

DSL connection (average): 0.23 s

modem (average): 0.25 s

HTTP headers

Information about DNS servers

kaourantin.netSOAns1.mediatemple.netdnsadmin.mediatemple.net200711040110800 3600 1209600 43200 IN 43200
kaourantin.netMX10mail.kaourantin.netIN43200
kaourantin.netA64.13.233.3IN43200
kaourantin.netNSns2.mediatemple.netIN43200
kaourantin.netNSns1.mediatemple.netIN43200

Received from the first DNS server

Request to the server "kaourantin.net"
You used the following DNS server:
DNS Name: ns2.mediatemple.net
DNS Server Address: 70.32.65.137#53
DNS server aliases:

HEADER opcode: REQUEST, status: NOERROR, id: 47633
flag: qr aa rd REQUEST: 1, ANSWER: 5, AUTHORITY: 0, ADDITIONAL: 3

REQUEST SECTION:
kaourantin.net. IN ANY

ANSWER SECTION:
kaourantin.net. 43200 IN A 64.13.233.3
kaourantin.net. 43200 IN MX 10 mail.kaourantin.net.
kaourantin.net. 43200 IN NS ns1.mediatemple.net.
kaourantin.net. 43200 IN SOA ns1.mediatemple.net. dnsadmin.mediatemple.net. 2007110401 10800 3600 1209600 43200
kaourantin.net. 43200 IN NS ns2.mediatemple.net.

SECTION NOTES:
ns2.mediatemple.net. 43200 IN A 70.32.65.137
ns1.mediatemple.net. 43200 IN A 64.207.128.246
mail.kaourantin.net. 43200 IN A 64.13.233.3

Received 210 bytes from address 70.32.65.137#53 in 13 ms

Received from the second DNS server

Request to the server "kaourantin.net"
You used the following DNS server:
DNS Name: ns1.mediatemple.net
DNS Server Address: 64.207.128.246#53
DNS server aliases:

HEADER opcode: REQUEST, status: NOERROR, id: 43010
flag: qr aa rd REQUEST: 1, ANSWER: 5, AUTHORITY: 0, ADDITIONAL: 3

REQUEST SECTION:
kaourantin.net. IN ANY

ANSWER SECTION:
kaourantin.net. 43200 IN NS ns1.mediatemple.net.
kaourantin.net. 43200 IN A 64.13.233.3
kaourantin.net. 43200 IN MX 10 mail.kaourantin.net.
kaourantin.net. 43200 IN SOA ns1.mediatemple.net. dnsadmin.mediatemple.net. 2007110401 10800 3600 1209600 43200
kaourantin.net. 43200 IN NS ns2.mediatemple.net.

SECTION NOTES:
ns1.mediatemple.net. 43200 IN A 64.207.128.246
mail.kaourantin.net. 43200 IN A 64.13.233.3
ns2.mediatemple.net. 43200 IN A 70.32.65.137

Received 210 bytes from address 64.207.128.246#53 in 73 ms

Subdomains (the first 50)

Typos (misspells)

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Location

IP: 64.13.233.3

continent: NA, country: United States (USA), city: Culver City

Website value

rank in the traffic statistics:

There is not enough data to estimate website value.

Basic information

website build using CSS

code weight: 0.17 KB

text per all code ratio: 70 %

title: kaourantin.net

description:

keywords:

encoding: UTF-8

language: en

Website code analysis

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B tags

Screen savers and video playback

Determining the visibility of SWFs

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The wrong path

U tags

I tags

Core Animation is an Objective-C framework that combines a high-performance compositing engine with a simple to use animation programming interface.

Quartz 2D is an advanced, two-dimensional drawing engine available for iPhone application development and to all Mac OS X application environments outside of the kernel. Quartz 2D provides low-level, lightweight 2D rendering with unmatched output fidelity regardless of display or printing device.

images

file namealternative text
;-)
:-)

headers

H1

kaourantin.net

H2

Flash Player Engineering Insights

Why Starling (or any other 2D framework on top of Stage3D)?

LZMA

JPEG XR

2D Sprite Sheets with Molehill

Molehill from scratch with Adobe Flash CS 5

H.264 hardware decoding in Mac OS X

Press any key to continue

Timing it right

Core Animation

64-bits

H3

Flash Player Engineering Insights

Why Starling (or any other 2D framework on top of Stage3D)?

LZMA

JPEG XR

2D Sprite Sheets with Molehill

Molehill from scratch with Adobe Flash CS 5

H.264 hardware decoding in Mac OS X

Press any key to continue

Timing it right

Core Animation

64-bits

H4

H5

H6

internal links

addressanchor text
Home
kaourantin.net
RSS Feed
Why Starling (or any other 2D framework on top of Stage3D)?
2 comments
LZMA
3 comments
few lines of C++ code
JPEG XR
12 comments
2D Sprite Sheets with Molehill
15 comments
here is the code
Molehill from scratch with Adobe Flash CS 5
19 comments
archive here
H.264 hardware decoding in Mac OS X
112 comments
Press any key to continue
11 comments
Timing it right
49 comments
Core Animation
36 comments
test case
64-bits
Next page
Universal binary update, sound woes…
Flash Player 9 for Linux Beta 1
Next generation Flash Player user experience
Beta releases
Why does Flash Player 8 on Mac perform so much better? Here is the answer…
Log in
Top

external links

addressanchor text
Starling
LZMA
zlib
Mandreel NyxQuest
Flex 4.5 RSLs (combined)
CopperCube Molehill Backyard Demo
Away3D LoaderOBJTest
Mario Forever Flash
Burak Kalayci
Joa Ebert
labs.adobe.com
outdated reference source code
JPEG XR
Microsoft Open Specification Promise
ITU T.283
BT.709
Here is a nice
2D sprite demo
SWFSheet
TexturePacker
download
Away3D
recently asked
beta version
labs.adobe.com
technote
Composition Time Offsets
CAOpenGLLayer
here
Flash Player 10.1 rc
http://www.nickjr.com/kids-games/ants-adventure.html
API for this purpose
hard coded to 50 frames/sec
jiffies, i.e. 60 frames a second.
CPU intensive SWF
touched upon recently
what Core Animation does
4 possible ways
wmode
nightly builds of WebKit
CGContextDrawImage
CAOpenGLLayer
Adobe Flash Player browser plugin for x86_64 Linux distributions
Flashforward 2008 conference
https://bugs.adobe.com/flashplayer/
64 bits…when?
John Nack
Thibault Imbert
Lee Brimelow
WordPress
zBench
XHTML
CSS 3