last data update: 2011/10/20, 10:34
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modem (average): 11.26 s
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Date: Thu, 20 Oct 2011 17:34:12 GMT
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Information about DNS servers
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joshblog.net | MX | 10 | mx01.1and1.com | IN | 43200 |
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joshblog.net | A | 74.208.86.171 | IN | 10800 | |
joshblog.net | NS | ns58.1and1.com | IN | 43200 | |
joshblog.net | NS | ns57.1and1.com | IN | 43200 |
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DNS Name: ns58.1and1.com
DNS Server Address: 217.160.83.168#53
DNS server aliases:
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joshblog.net. 86400 IN MX 10 mx00.1and1.com.
joshblog.net. 86400 IN MX 10 mx01.1and1.com.
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hoshblog.net noshblog.net moshblog.net koshblog.net ioshblog.net uoshblog.net jishblog.net jkshblog.net jlshblog.net jpshblog.net j0shblog.net j9shblog.net joahblog.net jozhblog.net joxhblog.net jodhblog.net joehblog.net jowhblog.net josgblog.net josbblog.net josnblog.net josjblog.net | josublog.net josyblog.net joshvlog.net joshnlog.net joshhlog.net joshglog.net joshbkog.net joshbpog.net joshboog.net joshblig.net joshblkg.net joshbllg.net joshblpg.net joshbl0g.net joshbl9g.net joshblof.net joshblov.net joshblob.net joshbloh.net joshbloy.net joshblot.net oshblog.net | jshblog.net johblog.net josblog.net joshlog.net joshbog.net joshblg.net joshblo.net ojshblog.net jsohblog.net johsblog.net josbhlog.net joshlbog.net joshbolg.net joshblgo.net jjoshblog.net jooshblog.net josshblog.net joshhblog.net joshbblog.net joshbllog.net joshbloog.net joshblogg.net |
Location
IP: 74.208.86.171
continent: NA, country: United States (USA), city: Wayne
Website value
rank in the traffic statistics:
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Basic information
website build using CSS
code weight: 72.4 KB
text per all code ratio: 74 %
title: Josh Talks Flash
description:
keywords:
encoding: UTF-8
language: en-US
Website code analysis
one word phrases repeated minimum three times
Phrase | Quantity |
---|---|
to | 80 |
the | 75 |
that | 52 |
and | 47 |
of | 43 |
for | 33 |
in | 30 |
on | 28 |
Corona | 27 |
be | 25 |
with | 24 |
is | 23 |
AIR | 22 |
my | 19 |
this | 16 |
can | 15 |
but | 14 |
it | 14 |
some | 13 |
are | 13 |
like | 12 |
have | 12 |
features | 12 |
I’m | 12 |
as | 11 |
Adobe | 10 |
will | 10 |
an | 10 |
more | 10 |
or | 9 |
would | 9 |
from | 9 |
by | 9 |
The | 8 |
it’s | 8 |
I’ve | 8 |
native | 8 |
at | 8 |
support | 8 |
In | 8 |
game | 8 |
developers | 8 |
not | 8 |
only | 8 |
been | 7 |
Corona, | 7 |
has | 7 |
Windows | 7 |
see | 7 |
OpenFeint | 6 |
can’t | 6 |
get | 6 |
want | 6 |
just | 6 |
As | 6 |
you | 5 |
iOS | 5 |
Josh | 5 |
they | 5 |
out | 5 |
because | 5 |
I’d | 5 |
than | 5 |
try | 5 |
all | 5 |
without | 5 |
so | 5 |
need | 5 |
build | 5 |
if | 5 |
work | 5 |
over | 5 |
me, | 5 |
little | 5 |
around | 5 |
where | 4 |
those | 4 |
what | 4 |
had | 4 |
Tynjala | 4 |
first | 4 |
about | 4 |
free | 4 |
may | 4 |
APIs | 4 |
much | 4 |
even | 4 |
If | 4 |
library | 4 |
myself | 4 |
add | 4 |
feature | 4 |
something | 4 |
I’ll | 4 |
how | 4 |
able | 4 |
both | 4 |
there | 4 |
who | 4 |
using | 4 |
rather | 4 |
up | 4 |
now | 4 |
Ansca | 4 |
implement | 4 |
idea | 4 |
which | 4 |
might | 4 |
things | 4 |
cannot | 4 |
use | 4 |
time | 4 |
(or | 3 |
code | 3 |
include | 3 |
think | 3 |
big | 3 |
already | 3 |
2011 | 3 |
makes | 3 |
performance | 3 |
With | 3 |
very | 3 |
Lime | 3 |
one | 3 |
Corona. | 3 |
places | 3 |
between | 3 |
Lua | 3 |
offers | 3 |
(and | 3 |
Gridshock | 3 |
it’ll | 3 |
Game | 3 |
make | 3 |
useful | 3 |
could | 3 |
extensions | 3 |
prefer | 3 |
that’s | 3 |
while | 3 |
go | 3 |
Yes, | 3 |
other | 3 |
supported | 3 |
builds | 3 |
player | 3 |
most | 3 |
test | 3 |
play | 3 |
blend | 3 |
we | 3 |
why | 3 |
people | 3 |
currently | 3 |
version | 3 |
It’s | 3 |
thing | 3 |
few | 3 |
ability | 3 |
since | 3 |
me | 3 |
continue | 3 |
API | 3 |
bit | 3 |
look | 3 |
(which | 3 |
cool | 3 |
share | 3 |
do | 3 |
Flash | 3 |
iPad. | 3 |
right | 3 |
two word phrases repeated minimum three times
Phrase | Quantity |
---|---|
in the | 9 |
of the | 8 |
features that | 7 |
would be | 6 |
want to | 6 |
for the | 5 |
I’ve been | 5 |
out of | 5 |
Josh Tynjala | 4 |
AIR is | 4 |
by Josh | 4 |
of some | 4 |
to the | 4 |
there are | 4 |
on Windows | 4 |
will be | 4 |
able to | 3 |
ability to | 3 |
Corona offers | 3 |
to include | 3 |
at the | 3 |
on the | 3 |
with Corona, | 3 |
in my | 3 |
and I’m | 3 |
to add | 3 |
it’ll be | 3 |
game that | 3 |
the ability | 3 |
be able | 3 |
try to | 3 |
support in | 3 |
to see | 3 |
in AIR | 3 |
As you | 3 |
to try | 3 |
three word phrases repeated minimum three times
Phrase | Quantity |
---|---|
by Josh Tynjala | 4 |
out of the | 4 |
the ability to | 3 |
be able to | 3 |
B tags
U tags
I tags
images
file name | alternative text |
---|---|
preview1.png | Screenshot 1 of Ancient Temple Puzzle Game |
preview1-2.png | Screenshot 2 of Ancient Temple Puzzle Game |
lua.jpg | Lua logo |
opengl.jpg | OpenGL logo |
openfeint.jpg | OpenFeint logo |
adobeair.jpg | Adobe AIR logo |
2010-revenue-breakdown.png | 2010 Revenue Breakdown |
gridshock-html5-game.jpg | Screen shot of Gridshock in HTML5 |
crafty-logo.jpg | Crafty logo |
modernizr-logo.jpg | Image of Xzibit, from the |
yo-dawg.jpg | HTML5 Logo |
html5-logo.png | Image of guy with bull horn |
bullhorn.jpg | Screen shot of toggle switch UI controls in Gridshock |
gridshock-toggle-switch.jpg | Screenshot of Logicly |
logo-024766D9-CEA1-03A7-EC9A79B34645068E.png | Image of ActionScript 3.0 Game Programming University |
as3-game-programming-thumb.jpg | Image of Foundation AS3 Animation |
foundation-as3-animation-thumb.jpg | Image of Object-Oriented ActionScript 3 |
oo-as3-thumb.jpg |
headers
H1
Corona versus AIR again: Where Corona falls behind
Dev Journal: Ancient Temple Puzzle Game #1
Corona continues to add essential features ahead of AIR
Adventures with Corona, Part 2: Where Corona Needs Improvement
Adventures with Corona, Part 1: What Corona offers that’s better than Adobe AIR
Choice
Indie Flash Game Development: 2010
Flash to HTML5: Gridshock Remade
Logicly, my logic circuit simulator AIR app is now on sale
flextreemap 2.2.0
H2
H3
H4
Native Extensions
Shaders
Build iOS Apps on Windows
Game Network
Advertising
Hold on there, AIR
Platform API Support
Simulator
Language
Choose the Best Tool for the Job
Graphics
Libraries
Runtime
A Tight Race
Canvas
Local Storage
Audio
Preloader
UI Controls
H5
H6
internal links
address | anchor text |
---|---|
http://joshblog.net/2011/10/05/corona-versus-air-again-where-corona-falls-behind/ | Corona versus AIR again: Where Corona falls behind |
http://joshblog.net/2011/05/13/adventures-with-corona-part-1-what-corona-offers-thats-better-than-adobe-air/ | previous |
http://joshblog.net/2011/05/16/adventures-with-corona-part-2-where-corona-needs-improvement/ | comparisons |
http://joshblog.net/2011/08/19/corona-continues-to-add-essential-features-ahead-of-air/ | between |
developer.anscamobile.com/resources/apis/ | Corona API docs |
http://joshblog.net/2011/10/05/corona-versus-air-again-where-corona-falls-behind/#comments | 4 comments |
http://joshblog.net/2011/10/02/dev-journal-ancient-temple-puzzle-game-1/ | Dev Journal: Ancient Temple Puzzle Game #1 |
http://joshblog.net/2011/10/02/dev-journal-ancient-temple-puzzle-game-1/#comments | 1 comment |
http://joshblog.net/2011/08/19/corona-continues-to-add-essential-features-ahead-of-air/ | Corona continues to add essential features ahead of AIR |
http://joshblog.net/2011/05/13/adventures-with-corona-part-1-what-corona-offers-thats-better-than-adobe-air/ | Adventures with Corona, Part 1: What Corona offers that’s better than Adobe AIR |
http://joshblog.net/2011/08/19/corona-continues-to-add-essential-features-ahead-of-air/#comments | 3 comments |
http://joshblog.net/2011/05/16/adventures-with-corona-part-2-where-corona-needs-improvement/ | Adventures with Corona, Part 2: Where Corona Needs Improvement |
http://joshblog.net/2011/05/13/adventures-with-corona-part-1-what-corona-offers-thats-better-than-adobe-air/ | first look at Ansca’s Corona SDK |
http://joshblog.net/2011/05/16/adventures-with-corona-part-2-where-corona-needs-improvement/#comments | 11 comments |
http://joshblog.net/2011/05/13/adventures-with-corona-part-1-what-corona-offers-thats-better-than-adobe-air/ | Adventures with Corona, Part 1: What Corona offers that’s better than Adobe AIR |
http://joshblog.net/2011/05/16/adventures-with-corona-part-2-where-corona-needs-improvement/ | a few things that I don’t like about Corona |
http://joshblog.net/2011/05/13/adventures-with-corona-part-1-what-corona-offers-thats-better-than-adobe-air/#comments | 11 comments |
http://joshblog.net/2011/04/24/choice/ | Choice |
http://joshblog.net/2011/04/24/choice/#comments | 4 comments |
http://joshblog.net/2011/01/17/indie-flash-game-developer-2010-revenue/ | Indie Flash Game Development: 2010 |
http://joshblog.net/2010/01/04/indie-flash-game-development-a-2009-year-end-retrospective/ | revenue numbers for indie game development |
http://joshblog.net/2011/01/11/flash-to-html5-javascript-game-conversion-gridshock/ | HTML5 port of Gridshock |
http://joshblog.net/2011/01/17/indie-flash-game-developer-2010-revenue/#comments | 16 comments |
http://joshblog.net/2011/01/11/flash-to-html5-javascript-game-conversion-gridshock/ | Flash to HTML5: Gridshock Remade |
http://joshblog.net/2011/01/11/flash-to-html5-javascript-game-conversion-gridshock/#comments | 12 comments |
http://joshblog.net/2010/12/10/logicly-my-logic-circuit-simulator-air-app-is-now-on-sale/ | Logicly, my logic circuit simulator AIR app is now on sale |
http://joshblog.net/2010/12/10/logicly-my-logic-circuit-simulator-air-app-is-now-on-sale/#comments | 6 comments |
http://joshblog.net/2010/10/15/flextreemap-open-source-update-version-2-2-0/ | flextreemap 2.2.0 |
http://joshblog.net/2010/10/15/flextreemap-open-source-update-version-2-2-0/#comments | 2 comments |
http://joshblog.net/page/2/ | 2 |
http://joshblog.net/page/3/ | 3 |
http://joshblog.net/page/4/ | 4 |
http://joshblog.net/page/5/ | 5 |
http://joshblog.net/page/6/ | 6 |
http://joshblog.net/page/7/ | 7 |
http://joshblog.net/page/8/ | 8 |
http://joshblog.net/page/9/ | 9 |
http://joshblog.net/page/10/ | 10 |
http://joshblog.net/page/18/ | 18 |
http://joshblog.net/page/19/ | 19 |
http://joshblog.net/page/20/ | 20 |
http://joshblog.net/page/2/ | Next |
http://joshblog.net/feed/ | Subscribe to Feed |
http://joshblog.net/feed/ | Feed |
http://joshblog.net/ |
external links
address | anchor text |
---|---|
http://twitter.com/joshtynjala | Josh Tynjala |
http://blog.anscamobile.com/2011/04/compositing-fun-with-additive-blends/ | additive blend |
http://www.adobe.com/devnet/html5/articles/css-shaders.html | CSS Shaders |
http://itunes.apple.com/us/app/gridshock-hd/id434296552?mt=8 | Gridshock HD |
http://twitter.com/joshtynjala | Josh Tynjala |
http://www.anscamobile.com/corona/ | Corona |
http://justaddli.me/ | Lime, a tile map library for Corona |
http://twitter.com/joshtynjala | Josh Tynjala |
http://blog.anscamobile.com/2011/08/action-packed-release/ | recent release of Ansca’s Corona SDK |
http://openfeint.com/ | OpenFeint |
http://papayamobile.com/ | PapayaMobile |
http://www.inmobi.com/ | InMobi |
http://twitter.com/joshtynjala | Josh Tynjala |
http://www.anscamobile.com/corona/ | Corona |
http://itunes.apple.com/us/app/gridshock-hd/id434296552 | Gridshock HD |
http://itunes.apple.com/us/app/gridshock-hd/id434296552 | Gridshock HD |
http://twitter.com/joshtynjala | Josh Tynjala |
http://itunes.apple.com/us/app/gridshock-hd/id434296552 | Gridshock HD |
http://www.anscamobile.com/corona/ | Ansca Corona |
http://twitter.com/joshtynjala | Josh Tynjala |
http://twitter.com/joshtynjala | Josh Tynjala |
http://bowlerhatgames.com/ | Bowler Hat Games |
http://labs.adobe.com/technologies/packagerforiphone/ | Packager for iPhone |
http://flashgamelicense.com/ | FlashGameLicense |
http://www.engadget.com/2011/01/06/googles-android-3-0-honeycomb-for-tablets-a-guided-tour-of-the/ | Android Honeycomb |
http://www.paulgraham.com/ramenprofitable.html | ramen profitable |
http://twitter.com/joshtynjala | Josh Tynjala |
http://www.pygame.org/ | pygame |
http://bowlerhatgames.com/html-games/gridshock/ | Gridshock in HTML5 |
http://bowlerhatgames.com/html-games/gridshock/ | Screen shot of Gridshock in HTML5 |
http://bowlerhatgames.com/html-games/gridshock/ | Gridshock |
http://craftyjs.com/ | Crafty |
http://en.wikipedia.org/wiki/Canvas_element | Canvas |
http://craftyjs.com | Crafty logo |
http://craftyjs.com | Crafty |
http://easeljs.com/ | Easel |
http://playtomic.com | Playtomic |
https://github.com/zachleat/Humane-Dates | humaneDate() |
http://gskinner.com/libraries/gtween/ | GTween |
http://github.com/joshtynjala/gtween.js | gtween.js on Github |
http://http://www.modernizr.com/ | Crafty logo |
http://http://www.modernizr.com/ | Modernizr |
http://www.modernizr.com/ | Modernizr |
https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Object/defineProperty | defineProperty() |
http://www.flickr.com/photos/vacantfever/4326235229/ | Photo |
http://www.phonegap.com/ | Phonegap |
http://bowlerhatgames.com/mobile-games/gridshock/ | Gridshock on iPhone and Android |
http://twitter.com/joshtynjala | Josh Tynjala |
http://logic.ly | Logicly |
http://logic.ly/ | Screenshot of Logicly |
http://logic.ly/download/ | download Logicly to evalulate free for 30 days |
http://logic.ly/ | buy Logicly |
http://twitter.com/joshtynjala | Josh Tynjala |
http://github.com/joshtynjala/flextreemap | treemap component for Flex |
http://www.flextoolbox.com/components/treemap/2/examples/LayoutModes/LayoutModes.html | LayoutModes example |
http://github.com/joshtynjala/flextreemap/downloads | flextreemap on Github |
http://github.com/joshtynjala/flextreemap/issues | create an issue |
http://twitter.com/joshtynjala | @joshtynjala |
http://joshtynjala.wufoo.com/forms/josh-tynjalas-contact-form/ | Contact Me |
http://www.amazon.com/exec/obidos/ASIN/0789737027/zeuslabs-20/ref=nosim/ | Image of ActionScript 3.0 Game Programming University |
http://www.amazon.com/exec/obidos/ASIN/0789737027/zeuslabs-20/ref=nosim/ | ActionScript 3.0 Game Programming University |
http://www.amazon.com/exec/obidos/ASIN/1590597915/zeuslabs-20/ref=nosim/ | Image of Foundation AS3 Animation |
http://www.amazon.com/exec/obidos/ASIN/1590597915/zeuslabs-20/ref=nosim/ | Foundation AS3 Animation |
http://www.amazon.com/exec/obidos/ASIN/1590598458/zeuslabs-20/ref=nosim/ | Image of Object-Oriented ActionScript 3 |
http://www.amazon.com/exec/obidos/ASIN/1590598458/zeuslabs-20/ref=nosim/ | Object-Oriented ActionScript 3 |
http://twitter.com/joshtynjala | |
http://joshtynjala.wufoo.com/forms/josh-tynjalas-contact-form/ | Contact |