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Date: Sat, 15 Oct 2011 04:13:50 GMT
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feltham.ca | MX | 10 | feltham.ca | IN | 3600 |
feltham.ca | A | 50.22.11.58 | IN | 3600 | |
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deltham.ca celtham.ca veltham.ca geltham.ca teltham.ca reltham.ca fwltham.ca fsltham.ca fdltham.ca frltham.ca f4ltham.ca f3ltham.ca fektham.ca feptham.ca feotham.ca felrham.ca felfham.ca felgham.ca | felyham.ca fel6ham.ca fel5ham.ca feltgam.ca feltbam.ca feltnam.ca feltjam.ca feltuam.ca feltyam.ca felthzm.ca felthsm.ca felthwm.ca felthqm.ca felthan.ca felthak.ca felthaj.ca eltham.ca fltham.ca | fetham.ca felham.ca feltam.ca felthm.ca feltha.ca efltham.ca fletham.ca fetlham.ca felhtam.ca feltahm.ca felthma.ca ffeltham.ca feeltham.ca felltham.ca felttham.ca felthham.ca felthaam.ca felthamm.ca |
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IP: 50.22.11.58
continent: NA, country: United States (USA), city: Dallas
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Basic information
website build using CSS
code weight: 43.26 KB
text per all code ratio: 16 %
title: Shut Up and Read This | Writing, Photography and Video Games.
description: Writing, Photography and Video Games.
keywords:
encoding: UTF-8
language: en-US
Website code analysis
one word phrases repeated minimum three times
Phrase | Quantity |
---|---|
the | 21 |
Comments | 18 |
of | 18 |
and | 18 |
Game | 15 |
No | 14 |
Shop | 11 |
Enough | 11 |
in | 10 |
Dead | 9 |
Red | 9 |
Shut | 8 |
as | 8 |
This: | 8 |
Play | 8 |
Redemption | 7 |
Designer | 7 |
Games | 7 |
Talk | 6 |
that | 6 |
Lair | 6 |
Up | 6 |
Game? | 6 |
for | 6 |
Development | 6 |
Seattle | 5 |
Dave | 5 |
Talk: | 5 |
Day | 5 |
Photos | 5 |
Broker? | 5 |
Effect | 5 |
Mass | 5 |
Shadow | 5 |
last | 4 |
The | 4 |
0September | 4 |
does | 4 |
be | 4 |
Mafia | 4 |
my | 4 |
at | 4 |
Part | 4 |
I: | 4 |
BioWare | 4 |
up | 4 |
Chase | 4 |
Standard: | 4 |
Sense | 4 |
on | 4 |
Car | 4 |
things | 4 |
Place | 4 |
Do? | 4 |
20, | 3 |
25, | 3 |
Developer | 3 |
to | 3 |
learned | 3 |
Why | 3 |
Parent | 3 |
can | 3 |
Apply | 3 |
Bully: | 3 |
There | 3 |
like | 3 |
Paddling | 3 |
Editorial | 3 |
Ever | 3 |
I’m | 3 |
Horror | 3 |
True | 3 |
Scholarship | 3 |
Edition | 3 |
2: | 3 |
Was | 3 |
Sunset | 3 |
Backlog: | 3 |
two word phrases repeated minimum three times
Phrase | Quantity |
---|---|
No Comments | 14 |
Enough Shop | 11 |
Red Dead | 9 |
and Play | 8 |
Play This: | 8 |
Dead Redemption | 7 |
of the | 6 |
Lair of | 6 |
Up and | 6 |
Game Development | 6 |
Shop Talk | 6 |
Shut Up | 5 |
Comments Enough | 5 |
Game Designer | 5 |
in Lair | 5 |
Shadow Broker? | 5 |
the Shadow | 5 |
Talk Enough | 5 |
Seattle Day | 5 |
Talk: Seattle | 5 |
Shop Talk: | 5 |
I: Sense | 4 |
Sense of | 4 |
Part I: | 4 |
of Place | 4 |
up and | 4 |
Games Shut | 4 |
Standard: Red | 4 |
Redemption Part | 4 |
Comments Game | 4 |
Mass Effect | 4 |
does Game | 4 |
Car Chase | 4 |
Chase in | 4 |
Designer Do? | 4 |
Apply as | 3 |
things learned | 3 |
can Apply | 3 |
learned as | 3 |
as Game | 3 |
This: Mafia | 3 |
Paddling of | 3 |
that can | 3 |
Parent that | 3 |
as Parent | 3 |
Shut up | 3 |
Game Developer | 3 |
Comments Games | 3 |
There Ever | 3 |
last Game? | 3 |
Ever be | 3 |
be True | 3 |
Horror Game? | 3 |
True Horror | 3 |
my last | 3 |
Redemption my | 3 |
Bully: Scholarship | 3 |
Backlog: Bully: | 3 |
Sunset Paddling | 3 |
This: Was | 3 |
Was Red | 3 |
in the | 3 |
Scholarship Edition | 3 |
three word phrases repeated minimum three times
Phrase | Quantity |
---|---|
and Play This: | 8 |
Red Dead Redemption | 7 |
Lair of the | 6 |
Enough Shop Talk | 6 |
Talk Enough Shop | 5 |
Shut Up and | 5 |
Comments Enough Shop | 5 |
Enough Shop Talk: | 5 |
of the Shadow | 5 |
Shop Talk Enough | 5 |
in Lair of | 5 |
Shop Talk: Seattle | 5 |
the Shadow Broker? | 5 |
Talk: Seattle Day | 5 |
Sense of Place | 4 |
Part I: Sense | 4 |
Chase in Lair | 4 |
I: Sense of | 4 |
Car Chase in | 4 |
up and Play | 4 |
Redemption Part I: | 4 |
Up and Play | 4 |
Comments Game Development | 4 |
does Game Designer | 4 |
No Comments Enough | 4 |
Game Designer Do? | 4 |
Dead Redemption Part | 4 |
Standard: Red Dead | 4 |
Sunset Paddling of | 3 |
as Game Developer | 3 |
Play This: Mafia | 3 |
Play This: Was | 3 |
This: Was Red | 3 |
my last Game? | 3 |
No Comments Game | 3 |
Redemption my last | 3 |
Dead Redemption my | 3 |
Was Red Dead | 3 |
Parent that can | 3 |
Bully: Scholarship Edition | 3 |
Backlog: Bully: Scholarship | 3 |
that can Apply | 3 |
things learned as | 3 |
learned as Parent | 3 |
as Parent that | 3 |
can Apply as | 3 |
Apply as Game | 3 |
There Ever be | 3 |
Ever be True | 3 |
be True Horror | 3 |
Shut up and | 3 |
True Horror Game? | 3 |
B tags
U tags
I tags
images
file name | alternative text |
---|---|
badbookcover_wide-640x250.jpg | Publicize Do not Disturb Times The bathroom isn’t always for business, it is also for quiet time. Be firm but friendly to get your point across. A raised eyebrow for... |
Mafia2home-e1290240368973-640x250.jpg | Mafia 2: GTA in the 50s? Or RDR without horses? |
bully-450x250.jpg | Seems like every developer I know out there has a backlog of games: games they never finished, games they should have started, and gems that have only recently garnered a... |
RDR_saloon-e1285436100564-640x250.jpg | In the first part of a series looking at the qualities of Red Dead Redemption, Dave Feltham investigates why the player feels a part of this world moreso than the most crafted RPGs. |
mass-effect-2-lair-of-the-shadow-broker-20100902091334864-e1284910014771-640x250.jpg | Why did we put in a car chase in Lair of the Shadow Broker? Well besides Patrick Weekes and I thinking that it would be necessary for pacing, that it... |
154857d1273523666-red-dead-redemption-thread-rdr_021-640x250.jpg | Dave makes a few quick comments about Red Dead Redemption. |
game_designers.jpg | Jameson Durall, Senior Designer at Volition Games, explains what a Game Designer does. |
horrorsims-copy-640x250.jpg | Now I’m the first to admit: I’m a horror snob. I don’t like slasher films, and I don’t like the overthetop Blood for no reason Fangoria films either. I like... |
badbookcover_wide-195x110.jpg | This is going to be the first in a series of articles that give a peek inside the walls of a game developer. With the game pressed and waiting for... |
RDR_saloon-e1285436100564-195x110.jpg | |
mass-effect-2-lair-of-the-shadow-broker-20100902091334864-e1284910014771-195x110.jpg | |
game_designers-195x110.jpg | |
horrorsims-copy-195x110.jpg | |
twochairs_small-e1269322814592-195x110.jpg | |
Mafia2home-e1290240368973-195x110.jpg | |
bully-195x110.jpg | |
154857d1273523666-red-dead-redemption-thread-rdr_021-195x110.jpg | |
5c1993a592e2832607dbec25e70819c6?s=96&d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&r=G |
headers
H1
Shut Up and Read This
H2
Writing, Photography and Video Games.
H3
Writing, Photography and Video Games.
H4
H5
Selfography
Xbox Live
H6
internal links
address | anchor text |
---|---|
http://feltham.ca | Shut Up and Read This |
http://feltham.ca/category/website/ | Website |
http://feltham.ca/category/bioware/ | BioWare |
http://feltham.ca/category/bioware/mass-effect-2/ | Mass Effect 2 |
http://feltham.ca/category/bioware/dragon-age/ | Dragon Age |
http://feltham.ca/category/games/ | Games |
http://feltham.ca/category/games/game-development/ | Game Development |
http://feltham.ca/category/music/ | Music |
http://feltham.ca/category/reviews/ | Reviews |
http://feltham.ca/category/editorial/ | Editorial |
http://feltham.ca/category/enough-shop-talk/ | Enough Shop Talk |
http://feltham.ca/category/photos/ | Photos |
http://feltham.ca/feed/ | RSS Feed |
http://feltham.ca/gdc-awards-photos/ | GDC Awards Photos |
http://feltham.ca/sunset-paddling-2-of-3/ | Sunset Paddling 2 of 3 |
http://feltham.ca/10-things-i-learned-as-a-parent-that-i-can-apply-as-a-game-developer/ | 10 things I learned as a Parent that I can Apply as a Game Developer |
http://feltham.ca/shut-up-and-play-this-mafia-2/ | Shut up and Play This: Mafia 2 |
http://feltham.ca/the-backlog-bully/ | The Backlog: Bully: Scholarship Edition |
http://feltham.ca/setting-a-standard-red-dead-redemption-part-i-sense-of-place/ | Setting a Standard: Red Dead Redemption Part I: Sense of Place |
http://feltham.ca/why-a-car-chase-in-lair-of-the-shadow-broker/ | Why a Car Chase in Lair of the Shadow Broker? |
http://feltham.ca/shut-up-and-play-this-was-red-dead-redemption-my-last-game/ | Shut Up and Play This: Was Red Dead Redemption my last Game? |
http://feltham.ca/what-does-a-game-designer-do/ | What does a Game Designer Do? |
http://feltham.ca/will-there-ever-be-a-true-horror-game/ | Will There Ever be a True Horror Game? |
http://feltham.ca/10-things-i-learned-as-a-parent-that-i-can-apply-as-a-game-developer/ | Publicize Do not Disturb Times The bathroom isn’t always for business, it is also for quiet time. Be firm but friendly to get your point across. A raised eyebrow for... |
http://feltham.ca/10-things-i-learned-as-a-parent-that-i-can-apply-as-a-game-developer/ | 10 things I learned as a Parent that I can Apply as a Game Developer |
http://feltham.ca/setting-a-standard-red-dead-redemption-part-i-sense-of-place/ | In the first part of a series looking at the qualities of Red Dead Redemption, Dave Feltham investigates why the player feels a part of this world moreso than the most crafted RPGs. |
http://feltham.ca/setting-a-standard-red-dead-redemption-part-i-sense-of-place/ | Setting a Standard: Red Dead Redemption Part I: Sense of Place |
http://feltham.ca/why-a-car-chase-in-lair-of-the-shadow-broker/ | Why did we put in a car chase in Lair of the Shadow Broker? Well besides Patrick Weekes and I thinking that it would be necessary for pacing, that it... |
http://feltham.ca/why-a-car-chase-in-lair-of-the-shadow-broker/ | Why a Car Chase in Lair of the Shadow Broker? |
http://feltham.ca/what-does-a-game-designer-do/ | Jameson Durall, Senior Designer at Volition Games, explains what a Game Designer does. |
http://feltham.ca/what-does-a-game-designer-do/ | What does a Game Designer Do? |
http://feltham.ca/will-there-ever-be-a-true-horror-game/ | Now I’m the first to admit: I’m a horror snob. I don’t like slasher films, and I don’t like the overthetop Blood for no reason Fangoria films either. I like... |
http://feltham.ca/will-there-ever-be-a-true-horror-game/ | Will There Ever be a True Horror Game? |
http://feltham.ca/inside-the-devs-studio-post-mortems/ | This is going to be the first in a series of articles that give a peek inside the walls of a game developer. With the game pressed and waiting for... |
http://feltham.ca/inside-the-devs-studio-post-mortems/ | Inside the Dev’s Studio: Post Mortems |
http://feltham.ca/shut-up-and-play-this-mafia-2/ | Mafia 2: GTA in the 50s? Or RDR without horses? |
http://feltham.ca/shut-up-and-play-this-mafia-2/ | Shut up and Play This: Mafia 2 |
http://feltham.ca/the-backlog-bully/ | Seems like every developer I know out there has a backlog of games: games they never finished, games they should have started, and gems that have only recently garnered a... |
http://feltham.ca/the-backlog-bully/ | The Backlog: Bully: Scholarship Edition |
http://feltham.ca/setting-a-standard-red-dead-redemption-part-i-sense-of-place/ | In the first part of a series looking at the qualities of Red Dead Redemption, Dave Feltham investigates why the player feels a part of this world moreso than the most crafted RPGs. |
http://feltham.ca/setting-a-standard-red-dead-redemption-part-i-sense-of-place/ | Setting a Standard: Red Dead Redemption Part I: Sense of Place |
http://feltham.ca/why-a-car-chase-in-lair-of-the-shadow-broker/ | Why did we put in a car chase in Lair of the Shadow Broker? Well besides Patrick Weekes and I thinking that it would be necessary for pacing, that it... |
http://feltham.ca/why-a-car-chase-in-lair-of-the-shadow-broker/ | Why a Car Chase in Lair of the Shadow Broker? |
http://feltham.ca/shut-up-and-play-this-was-red-dead-redemption-my-last-game/ | Dave makes a few quick comments about Red Dead Redemption. |
http://feltham.ca/shut-up-and-play-this-was-red-dead-redemption-my-last-game/ | Shut Up and Play This: Was Red Dead Redemption my last Game? |
http://feltham.ca/what-does-a-game-designer-do/ | Jameson Durall, Senior Designer at Volition Games, explains what a Game Designer does. |
http://feltham.ca/what-does-a-game-designer-do/ | What does a Game Designer Do? |
http://feltham.ca/gdc-awards-photos/ | GDC Awards Photos |
http://feltham.ca/sunset-paddling-2-of-3/ | Sunset Paddling 2 of 3 |
http://feltham.ca/10-things-i-learned-as-a-parent-that-i-can-apply-as-a-game-developer/ | 10 things I learned as a Parent that I can Apply as a Game Developer |
http://feltham.ca/shut-up-and-play-this-mafia-2/ | Shut up and Play This: Mafia 2 |
http://feltham.ca/the-backlog-bully/ | The Backlog: Bully: Scholarship Edition |
http://feltham.ca/setting-a-standard-red-dead-redemption-part-i-sense-of-place/ | Setting a Standard: Red Dead Redemption Part I: Sense of Place |
http://feltham.ca/why-a-car-chase-in-lair-of-the-shadow-broker/ | Why a Car Chase in Lair of the Shadow Broker? |
http://feltham.ca/shut-up-and-play-this-was-red-dead-redemption-my-last-game/ | Shut Up and Play This: Was Red Dead Redemption my last Game? |
http://feltham.ca/what-does-a-game-designer-do/ | What does a Game Designer Do? |
http://feltham.ca/will-there-ever-be-a-true-horror-game/ | Will There Ever be a True Horror Game? |
http://feltham.ca/enough-shop-talk-seattle-day-5-smith-tower/ | Enough Shop Talk: Seattle Day 5: Smith Tower |
http://feltham.ca/enough-shop-talk-seattle-day-4-underground/ | Enough Shop Talk: Seattle Day 4: Underground |
http://feltham.ca/enough-shop-talk-seattle-day-3-tavolata/ | Enough Shop Talk: Seattle Day 3: Tavolata |
http://feltham.ca/enough-shop-talk-seattle-day-2-nerd-alert/ | Enough Shop Talk: Seattle Day 2. Nerd Alert! |
http://feltham.ca/enough-shop-talk-seattle-day-1/ | Enough Shop Talk: Seattle Day 1 |
http://feltham.ca/shut-up-and-play-this-dantes-inferno/ | Shut up and Play This: Dante’s Inferno |
http://feltham.ca/inside-the-devs-studio-post-mortems/ | Inside the Dev’s Studio: Post Mortems |
http://feltham.ca/shut-up-and-play-this-uncharted-2-and-the-weeny-move/ | Shut Up and Play This: Uncharted 2 and the Weeny Move |
http://feltham.ca/nine-things-im-thankful-for-in-2009/ | Nine things I’m Thankful for in 2009 |
http://feltham.ca/happy-mass-halloween-effect/ | Happy Mass Halloween Effect |
http://feltham.ca/page/2/ | Older Entries |
http://feltham.ca/author/Mohss/ | Selfography |
http://feltham.ca/author/Mohss/ | img |
external links
address | anchor text |
---|---|
http://www.twitter.com/DaveFeltham/ | |
http://www.arrastheme.com/ | About Arras WordPress Theme |