last data update: 2011/10/14, 21:13

Website loading time

during the test: 0.51 s

cable connection (average): 0.62 s

DSL connection (average): 0.74 s

modem (average): 6.69 s

HTTP headers

Information about DNS servers

feltham.caMX10feltham.caIN3600
feltham.caA50.22.11.58IN3600
feltham.caSOAdns.site5.comhostmaster.site5.com20110614013600 3600 604800 3600 IN 3600
feltham.caNSdns.site5.comIN3600
feltham.caNSdns2.site5.comIN3600

Received from the first DNS server

Request to the server "feltham.ca"
You used the following DNS server:
DNS Name: dns.site5.com
DNS Server Address: 74.53.4.134#53
DNS server aliases:

HEADER opcode: REQUEST, status: NOERROR, id: 54555
flag: qr aa rd REQUEST: 1, ANSWER: 5, AUTHORITY: 0, ADDITIONAL: 2

REQUEST SECTION:
feltham.ca. IN ANY

ANSWER SECTION:
feltham.ca. 3600 IN SOA dns.site5.com. hostmaster.site5.com. 2011061401 3600 3600 604800 3600
feltham.ca. 3600 IN A 50.22.11.58
feltham.ca. 3600 IN MX 10 feltham.ca.
feltham.ca. 3600 IN NS dns2.site5.com.
feltham.ca. 3600 IN NS dns.site5.com.

SECTION NOTES:
dns.site5.com. 3600 IN A 74.53.4.134
dns2.site5.com. 3600 IN A 74.53.6.38

Received 185 bytes from address 74.53.4.134#53 in 45 ms

Received from the second DNS server

Request to the server "feltham.ca"
You used the following DNS server:
DNS Name: dns2.site5.com
DNS Server Address: 74.53.6.38#53
DNS server aliases:

HEADER opcode: REQUEST, status: NOERROR, id: 18322
flag: qr aa rd REQUEST: 1, ANSWER: 5, AUTHORITY: 0, ADDITIONAL: 2

REQUEST SECTION:
feltham.ca. IN ANY

ANSWER SECTION:
feltham.ca. 3600 IN SOA dns.site5.com. hostmaster.site5.com. 2011061401 3600 3600 604800 3600
feltham.ca. 3600 IN A 50.22.11.58
feltham.ca. 3600 IN MX 10 feltham.ca.
feltham.ca. 3600 IN NS dns2.site5.com.
feltham.ca. 3600 IN NS dns.site5.com.

SECTION NOTES:
dns.site5.com. 3600 IN A 74.53.4.134
dns2.site5.com. 3600 IN A 74.53.6.38

Received 185 bytes from address 74.53.6.38#53 in 45 ms

Subdomains (the first 50)

Typos (misspells)

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celtham.ca
veltham.ca
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Location

IP: 50.22.11.58

continent: NA, country: United States (USA), city: Dallas

Website value

rank in the traffic statistics:

There is not enough data to estimate website value.

Basic information

website build using CSS

code weight: 43.26 KB

text per all code ratio: 16 %

title: Shut Up and Read This | Writing, Photography and Video Games.

description: Writing, Photography and Video Games.

keywords:

encoding: UTF-8

language: en-US

Website code analysis

one word phrases repeated minimum three times

PhraseQuantity
the21
Comments18
of18
and18
Game15
No14
Shop11
Enough11
in10
Dead9
Red9
Shut8
as8
This:8
Play8
Redemption7
Designer7
Games7
Talk6
that6
Lair6
Up6
Game?6
for6
Development6
Seattle5
Dave5
Talk:5
Day5
Photos5
Broker?5
Effect5
Mass5
Shadow5
last4
The4
0September4
does4
be4
Mafia4
my4
at4
Part4
I:4
BioWare4
up4
Chase4
Standard:4
Sense4
on4
Car4
things4
Place4
Do?4
20,3
25,3
Developer3
to3
learned3
Why3
Parent3
can3
Apply3
Bully:3
There3
like3
Paddling3
Editorial3
Ever3
I’m3
Horror3
True3
Scholarship3
Edition3
2:3
Was3
Sunset3
Backlog:3

two word phrases repeated minimum three times

PhraseQuantity
No Comments14
Enough Shop11
Red Dead9
and Play8
Play This:8
Dead Redemption7
of the6
Lair of6
Up and6
Game Development6
Shop Talk6
Shut Up5
Comments Enough5
Game Designer5
in Lair5
Shadow Broker?5
the Shadow5
Talk Enough5
Seattle Day5
Talk: Seattle5
Shop Talk:5
I: Sense4
Sense of4
Part I:4
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up and4
Games Shut4
Standard: Red4
Redemption Part4
Comments Game4
Mass Effect4
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Car Chase4
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Apply as3
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This: Mafia3
Paddling of3
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Comments Games3
There Ever3
last Game?3
Ever be3
be True3
Horror Game?3
True Horror3
my last3
Redemption my3
Bully: Scholarship3
Backlog: Bully:3
Sunset Paddling3
This: Was3
Was Red3
in the3
Scholarship Edition3

three word phrases repeated minimum three times

PhraseQuantity
and Play This:8
Red Dead Redemption7
Lair of the6
Enough Shop Talk6
Talk Enough Shop5
Shut Up and5
Comments Enough Shop5
Enough Shop Talk:5
of the Shadow5
Shop Talk Enough5
in Lair of5
Shop Talk: Seattle5
the Shadow Broker?5
Talk: Seattle Day5
Sense of Place4
Part I: Sense4
Chase in Lair4
I: Sense of4
Car Chase in4
up and Play4
Redemption Part I:4
Up and Play4
Comments Game Development4
does Game Designer4
No Comments Enough4
Game Designer Do?4
Dead Redemption Part4
Standard: Red Dead4
Sunset Paddling of3
as Game Developer3
Play This: Mafia3
Play This: Was3
This: Was Red3
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No Comments Game3
Redemption my last3
Dead Redemption my3
Was Red Dead3
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Bully: Scholarship Edition3
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that can Apply3
things learned as3
learned as Parent3
as Parent that3
can Apply as3
Apply as Game3
There Ever be3
Ever be True3
be True Horror3
Shut up and3
True Horror Game?3

B tags

U tags

I tags

images

file namealternative text
Publicize Do not Disturb Times The bathroom isn’t always for business, it is also for quiet time. Be firm but friendly to get your point across. A raised eyebrow for...
Mafia 2: GTA in the 50s? Or RDR without horses?
Seems like every developer I know out there has a backlog of games: games they never finished, games they should have started, and gems that have only recently garnered a...
In the first part of a series looking at the qualities of Red Dead Redemption, Dave Feltham investigates why the player feels a part of this world moreso than the most crafted RPGs.
Why did we put in a car chase in Lair of the Shadow Broker? Well besides Patrick Weekes and I thinking that it would be necessary for pacing, that it...
Dave makes a few quick comments about Red Dead Redemption.
Jameson Durall, Senior Designer at Volition Games, explains what a Game Designer does.
Now I’m the first to admit: I’m a horror snob. I don’t like slasher films, and I don’t like the overthetop Blood for no reason Fangoria films either. I like...
This is going to be the first in a series of articles that give a peek inside the walls of a game developer. With the game pressed and waiting for...

headers

H1

Shut Up and Read This

H2

Writing, Photography and Video Games.

H3

Writing, Photography and Video Games.

H4

H5

Selfography

Xbox Live

H6

internal links

addressanchor text
Shut Up and Read This
Website
BioWare
Mass Effect 2
Dragon Age
Games
Game Development
Music
Reviews
Editorial
Enough Shop Talk
Photos
RSS Feed
GDC Awards Photos
Sunset Paddling 2 of 3
10 things I learned as a Parent that I can Apply as a Game Developer
Shut up and Play This: Mafia 2
The Backlog: Bully: Scholarship Edition
Setting a Standard: Red Dead Redemption Part I: Sense of Place
Why a Car Chase in Lair of the Shadow Broker?
Shut Up and Play This: Was Red Dead Redemption my last Game?
What does a Game Designer Do?
Will There Ever be a True Horror Game?
Publicize Do not Disturb Times The bathroom isn’t always for business, it is also for quiet time. Be firm but friendly to get your point across. A raised eyebrow for...
10 things I learned as a Parent that I can Apply as a Game Developer
In the first part of a series looking at the qualities of Red Dead Redemption, Dave Feltham investigates why the player feels a part of this world moreso than the most crafted RPGs.
Setting a Standard: Red Dead Redemption Part I: Sense of Place
Why did we put in a car chase in Lair of the Shadow Broker? Well besides Patrick Weekes and I thinking that it would be necessary for pacing, that it...
Why a Car Chase in Lair of the Shadow Broker?
Jameson Durall, Senior Designer at Volition Games, explains what a Game Designer does.
What does a Game Designer Do?
Now I’m the first to admit: I’m a horror snob. I don’t like slasher films, and I don’t like the overthetop Blood for no reason Fangoria films either. I like...
Will There Ever be a True Horror Game?
This is going to be the first in a series of articles that give a peek inside the walls of a game developer. With the game pressed and waiting for...
Inside the Dev’s Studio: Post Mortems
Mafia 2: GTA in the 50s? Or RDR without horses?
Shut up and Play This: Mafia 2
Seems like every developer I know out there has a backlog of games: games they never finished, games they should have started, and gems that have only recently garnered a...
The Backlog: Bully: Scholarship Edition
In the first part of a series looking at the qualities of Red Dead Redemption, Dave Feltham investigates why the player feels a part of this world moreso than the most crafted RPGs.
Setting a Standard: Red Dead Redemption Part I: Sense of Place
Why did we put in a car chase in Lair of the Shadow Broker? Well besides Patrick Weekes and I thinking that it would be necessary for pacing, that it...
Why a Car Chase in Lair of the Shadow Broker?
Dave makes a few quick comments about Red Dead Redemption.
Shut Up and Play This: Was Red Dead Redemption my last Game?
Jameson Durall, Senior Designer at Volition Games, explains what a Game Designer does.
What does a Game Designer Do?
GDC Awards Photos
Sunset Paddling 2 of 3
10 things I learned as a Parent that I can Apply as a Game Developer
Shut up and Play This: Mafia 2
The Backlog: Bully: Scholarship Edition
Setting a Standard: Red Dead Redemption Part I: Sense of Place
Why a Car Chase in Lair of the Shadow Broker?
Shut Up and Play This: Was Red Dead Redemption my last Game?
What does a Game Designer Do?
Will There Ever be a True Horror Game?
Enough Shop Talk: Seattle Day 5: Smith Tower
Enough Shop Talk: Seattle Day 4: Underground
Enough Shop Talk: Seattle Day 3: Tavolata
Enough Shop Talk: Seattle Day 2. Nerd Alert!
Enough Shop Talk: Seattle Day 1
Shut up and Play This: Dante’s Inferno
Inside the Dev’s Studio: Post Mortems
Shut Up and Play This: Uncharted 2 and the Weeny Move
Nine things I’m Thankful for in 2009
Happy Mass Halloween Effect
Older Entries
Selfography
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