last data update: 2011/10/17, 12:49

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during the test: 0.16 s

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DSL connection (average): 0.51 s

modem (average): 9.63 s

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Received from the first DNS server

Request to the server "ebookw.net"
You used the following DNS server:
DNS Name: dns4.registrar-servers.com
DNS Server Address: 50.23.83.48#53
DNS server aliases:

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REQUEST SECTION:
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ebookw.net. 1800 IN NS dns4.registrar-servers.com.
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Received 386 bytes from address 50.23.83.48#53 in 80 ms

Received from the second DNS server

Request to the server "ebookw.net"
You used the following DNS server:
DNS Name: dns2.registrar-servers.com
DNS Server Address: 85.25.136.102#53
DNS server aliases:

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ebookw.net. 300 IN A 184.107.82.251
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Received 386 bytes from address 85.25.136.102#53 in 87 ms

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IP: 184.107.82.251

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title: Free Ebooks magazines Review and index - Share For All

description: Free Download Ebooks - Share For All -Free ebook magazine,free ebook download,free computer ebook

keywords: ebook publishing, video training, ebook server, ebook hosting, option trading ebook, ebook business, mobile ebook creator, create ebook, ebook software, rapidshare ebook, marketing ebook, computer ebook, web hosting ebook, download ebooks, ebooks free

encoding: windows-1251

language: en

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one word phrases repeated minimum three times

two word phrases repeated minimum three times

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Brent Fox, "Game Interface Design"

Course Technology PTR | 2004-12-28 | ISBN: 1592005934 | 232 pages | PDF | 3,9 MB"Game Interface Design" reveals design principles and techniques that enable the reader to create aesthetic and easy to use, front-end menus and in-game interfaces. The reader learns how to blend smooth functionality with stunning visuals. Standards and goals for measuring the success of an interface are presented and explained. A clear understanding of what makes a good interface can help game designers in their quest for the ultimate interface design. This book discusses principles and ideas that help the reader to design elegant interfaces. Many visual examples are provided to clearly illustrate these principles. Real world tutorials are provided to show how these principles can be applied in an actual video game interface.!!! No please !!!

Sebastien St-Laurent, "Shaders for Game Programmers and Artists"

Course Technology PTR | 2004-05-13 | ISBN: 1592000924 | 512 pages | PDF | 5,8 MBThis is the first book approaching the topic of shaders in such an accessible manner. By taking a simple, easy-to-follow approach to the high-level language of this topic and separating itself from 3D API's "Shaders for Game Programmers and Artists" brings the world of real-time shading to a broad audience, ranging from the game programming hobbyist to the seasoned game developer. This unique combination of its simple approach and the wide variety of techniques that are covered makes "Shaders for Game Programmers and Artists" a one-of-a-kind guide that can serve as both a tutorial for the classroom and a reference manual that can be used by developers throughout the development cycle.!!! No please !!!

Cameron Browne, "Evolutionary Game Design"

Springer | 2011-01-01 | ISBN: 1447121783 | 133 pages | PDF | 1,5 MBThe book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.!!! No please !!!

Lee Sheldon, "Character Development and Storytelling for Games"

Course Technology PTR | 2004-06-15 | ISBN: 1592003532 | 488 pages | PDF | 5,3 MBThis is a book of ideas and of choices. Knowing which choices to make is not teachable. It's part of that creative instinct we call talent whose secret voice guides us every time we sit down at the keyboard. All stories are not identical. They are shaped by all those unique facets of the human beings who write them. All any writer can do when he wants to share his knowledge with others is be as open and giving as possible; and hope others can learn from that. You hold in your hands most of what I know about writing for games and much of what I believe and practice no matter what kind of writing I'm doing. It is meant to inform, to instruct, and maybe even inspire. It is as much about game design as it is writing for games. The two are virtually inseparable. The book itself has been designed as a quest. We are all of us on a journey toward a destination for which there is no single road.!!! No please !!!

Derek Lea, "Beyond Photoshop: Advanced techniques integrating Photoshop with Illustrator, Poser, Painter, Cinema 4D and ZBrush"

Focal Press | 2010-07-09 | ISBN: 0240811909 | 368 pages | PDF | 53,7 MBIn his best-selling book Creative Photoshop, award-winning artist Derek Lea previously revealed to the digital art world his secrets for creating stunning, sophisticated works of art using Photoshop. Now, he goes one step further in this all-new book to demonstrate his unique methods for using Photoshop in conjunction with other software packages. Derek's compelling images will inspire you to think creatively about the ways in which you can use Photoshop alongside other popular programs such as Illustrator, Poser, Painter, Cinema4D, and ZBrush to take your own art to the next level. Whether you are a digital artist, illustrator, cartoonist, graphic artist, designer, 3D enthusiast, or serious hobbyist working for print or the web, this fantastic new book will open your eyes to a whole new world of digital art that's never before been uncovered. Challenge yourself and discover the more artistic aspects of these programs with one of the world's best teachers by your side. Be sure to visit www.beyondphotoshopthebook.com for more information including all of the project files from the book to work with, a reader forum, and more.* The only book available that shows how to use Photoshop in conjunction with Illustrator, Poser, Painter, Cinema4D, and ZBrush to create sophisticated, high quality digital art * Packed with stunning full color images from one of the world's most talented digital artists to inspire you to push your own creativity further than you ever thought possible * Showcased projects cover techniques using vector graphics, digital painting, and 3D!!! No please !!!

3DTotal.com, "Digital Painting Techniques: Practical Techniques of Digital Art Masters"

Focal Press | 2009-09-23 | ISBN: 0240521749 | 288 pages | PDF | 31,5 MBDiscover the tips, tricks and techniques that really work for concept artists, matte painters and animators. Compiled by the team at 3dtotal.com, Digital Painting Techniques, Volume 1 offers digital inspiration with hands-on insight and techniques from professional digital artists. More than just a gallery book - within Digital Painting Techniques each artist has written a breakdown overview, with supporting imagery of how they made their piece of work. Beginner and intermediate digital artists will be inspired by the gallery style collection of the finest examples of digital painting from world renowned digital artists. Start your mentorship into the world of digital painting today with some of the greatest digital artists in the world and delve into professional digital painting techiques, such as speed painting, custom brush creation and matte painting. Develop your digital painting skills beyond the variety of free online digital painting tutorials and apply the most up to date techniques to your digital canvas with Digital Painting Techniques for Animators. * Mentor with some of the greatest digital artists in the world and delve into professional digital painting techiques, such as speed painting, custom brush creation and matte painting. * Inspiration and technique in one digital painting book! Be inspired with a gallery style collection of the finest examples of digital painting from world renowned digital artists and explore the step by step tutorials that explain the digital painting techniques.* Develop your digital painting skills beyond free digital painting tutorials and apply the most up to date techniques to your digital canvas with this complete guide to digital painting.!!! No please !!!

Corey Hilz, "Focus On Apple Aperture: Focus on the Fundamentals"

Focal Press | 2011-07-27 | ISBN: 0240815130 | 232 pages | PDF | 45,2 MBAre you into photography not photomanipulation?Frustrated that you are spending too much time in front of the screen and not enough behind the lens?Feel like you are not getting the most out of the powerful processing functions of Apple Aperture? This straightforward, inspiring guide is aimed at photographers whose goal is to use the software to bring out the best in their photographs. Professional photographer and educator Corey Hilz leads you through a highly effective, professional's workflow with Aperture, from importing your photos from your camera and making image adjustments, to labelling each photo with metadata and keywords for effective organization and searching, and finally outputting your images for print or social media. He focuses on the vital aspects for photographers such as correcting tone and color, targeted adjustments, metadata, and managing a fast expanding library. Focus On Apple Aperture is packed with stunning photographs and screenshots to illustrate every tweak the author makes, to effortlessly teach the new or beginning user the fundamentals of the software. Users of all versions of Aperture will benefit from this book.* No-nonsense end-to-end professional Aperture workflow for photographers who want to spend more time behind the lens, and less in front of a screen * Unique approach tailored specifically for traditional 'realistic' photography in the digital age, tells the busy photographer exactly what they need to know to get the best from their photos * Clear format with emphasis on the visual aspect throughout, in a handy, affordable, guide!!! No please !!!

Tom Greenway, "Digital Art Masters, Volume 1"

3DTotal.com | 2005-11 | ISBN: 095515300X | 192 pages | PDF | 27,8 MBThis book not only exhibits the artists at the cutting edge of the digital art industry but also delivers valuable tips and advice that will usher in the next generation of Digital Art Masters. It is books like these that continually challenge and inspire me in my own artistic journey.!!! No please !!!

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Game Interface Design
Shaders for Game Programmers and Artists
Evolutionary Game Design
Character Development and Storytelling for Games
Beyond Photoshop: Advanced techniques integrating Photoshop with Illustrator, Poser, Painter, Cinema 4D and ZBrush
Digital Painting Techniques: Practical Techniques of Digital Art Masters
Focus On Apple Aperture: Focus on the Fundamentals
Digital Art Masters, Volume 1
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Game Interface Design

Shaders for Game Programmers and Artists

Evolutionary Game Design

Character Development and Storytelling for Games

Beyond Photoshop: Advanced techniques integrating Photoshop with Illustrator, Poser, Painter, Cinema 4D and ZBrush

Digital Painting Techniques: Practical Techniques of Digital Art Masters

Focus On Apple Aperture: Focus on the Fundamentals

Digital Art Masters, Volume 1

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