last data update: 2011/10/14, 22:26

Website loading time

during the test: 0.09 s

cable connection (average): 0.19 s

DSL connection (average): 0.29 s

modem (average): 5.52 s

HTTP headers

Information about DNS servers

dosbox.comA69.164.212.194IN3600
dosbox.comMX10mailstore1.secureserver.netIN3600
dosbox.comMX0smtp.secureserver.netIN3600
dosbox.comSOAns19.domaincontrol.comdns.jomax.net201102280028800 7200 604800 86400 IN 43200
dosbox.comNSns19.domaincontrol.comIN3600
dosbox.comNSns20.domaincontrol.comIN3600

Received from the first DNS server

Request to the server "dosbox.com"
You used the following DNS server:
DNS Name: ns19.domaincontrol.com
DNS Server Address: 216.69.185.10#53
DNS server aliases:

HEADER opcode: REQUEST, status: NOERROR, id: 26348
flag: qr aa rd REQUEST: 1, ANSWER: 6, AUTHORITY: 0, ADDITIONAL: 0

REQUEST SECTION:
dosbox.com. IN ANY

ANSWER SECTION:
dosbox.com. 86400 IN SOA ns19.domaincontrol.com. dns.jomax.net. 2011022800 28800 7200 604800 86400
dosbox.com. 3600 IN A 69.164.212.194
dosbox.com. 3600 IN NS ns19.domaincontrol.com.
dosbox.com. 3600 IN NS ns20.domaincontrol.com.
dosbox.com. 3600 IN MX 0 smtp.secureserver.net.
dosbox.com. 3600 IN MX 10 mailstore1.secureserver.net.

Received 228 bytes from address 216.69.185.10#53 in 15 ms

Received from the second DNS server

Request to the server "dosbox.com"
You used the following DNS server:
DNS Name: ns20.domaincontrol.com
DNS Server Address: 208.109.255.10#53
DNS server aliases:

HEADER opcode: REQUEST, status: NOERROR, id: 65260
flag: qr aa REQUEST: 1, ANSWER: 6, AUTHORITY: 0, ADDITIONAL: 0

REQUEST SECTION:
dosbox.com. IN ANY

ANSWER SECTION:
dosbox.com. 86400 IN SOA ns19.domaincontrol.com. dns.jomax.net. 2011022800 28800 7200 604800 86400
dosbox.com. 3600 IN MX 0 smtp.secureserver.net.
dosbox.com. 3600 IN A 69.164.212.194
dosbox.com. 3600 IN NS ns19.domaincontrol.com.
dosbox.com. 3600 IN NS ns20.domaincontrol.com.
dosbox.com. 3600 IN MX 10 mailstore1.secureserver.net.

Received 228 bytes from address 208.109.255.10#53 in 13 ms

Subdomains (the first 50)

Typos (misspells)

sosbox.com
xosbox.com
cosbox.com
fosbox.com
rosbox.com
eosbox.com
disbox.com
dksbox.com
dlsbox.com
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dozbox.com
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dowbox.com
dosvox.com
dosnox.com
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dosgox.com
dosbix.com
dosbkx.com
dosblx.com
dosbpx.com
dosb0x.com
dosb9x.com
dosboz.com
dosboc.com
dosbod.com
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dobox.com
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dosboxx.com

Location

IP: 69.164.212.194

continent: NA, country: United States (USA), city: Absecon

Website value

rank in the traffic statistics:

There is not enough data to estimate website value.

Basic information

website build using CSS

code weight: 38.03 KB

text per all code ratio: 53 %

title: DOSBox, an x86 emulator with DOS

description:

keywords:

encoding: utf-8

language: en

Website code analysis

one word phrases repeated minimum three times

two word phrases repeated minimum three times

three word phrases repeated minimum three times

B tags

Saturday, May 28th, 2011

Guess which game will be reviewed in episode 48 of Ancient DOS Games and win one of the three copies of The Witcher Enhanced Edition or a copy of The Witcher II: Assassins of Kings! Kris gives a hint to win these prices at the end of episode 47.

Monday, January 10th, 2011

What made you decide to use DOSBox, instead of creating your own?

Pawel: Before we launched GOG.com, we did think about creating our own software for emulating DOS environment under Windows, unfortunately time was crucial here and we decided to use DOSBox instead. Having our own software would have its advantages, but then DOSBox is an acclaimed and the best working DOS emulator out there, with hundreds of thousands (or even millions) users who test it on different hardware. In short these were the reasons we decided to use DOSBox, can’t complain we did that. Do you receive a lot of support requests for the third party products you use (DOSBox/ScummVM)?

Pawel: Actually we don’t see many support tickets concerning technical problems with games that run on DOSBox or ScummVM. Using DOSBox and ScummVM makes our life easier, as usually those emulators work miracles with DOS based games. This allows us focusing on games with problems which can't be solved by those two programs. For the games that use these OS's (DOS, 3.1, 9x, XP) which are the hardest to make compatible? Do you have any plans for 16bit Windows games?

Pawel: Windows 95, early days – programmers tend to use old DOS-like technique, not quite compatible with Windows 95 standard. Therefore Windows 95 is the hardest. Windows 3.1 is a different story – as it’s mainly 16bit platform, we cannot use those games – since Windows XP/Vista/7 64bit editions cannot run them at all. We’re trying to get 32bit copies or rewrite the header to be compatible with 32bit systems, which is pretty difficult and time consuming. But luckily for us, Windows 3.1 (16bit) games usually come with a little brother - DOS based version of the game and then we can use it with DOSBox :) Can you describe the process GOG.com takes from talking to the publisher to the point of putting the game up on the GOG.com webpage?

Lukasz: That’s a long, work and time consuming process which I wouldn’t describe as interesting, but maybe I’m the only one ;). At the very beginning our business development guy did a research which games are the most wanted by the GOG users (that data was pretty easy to get as every second or third email we got was a game request and it still is that way :)). After he had the long, long, very long list of good, old games ready he had to figure out who owns the rights to those games. And as you probably know this can be tricky as lots of publishers and developers have bankrupted, been bought by other companies, sold rights to their games to other companies, etc., so it’s really hell of a work to find the right people to talk to about those old games. Contacting the owners of the games starts another stage in acquiring titles which includes presenting the offer, negotiating the conditions and agreeing on legal terms. And with our approach to DRM this can be tricky as in many cases we have to convince the rights owners that selling their products without any kind of copy protection is a good idea and it doesn’t mean they will get pirated. This stage also includes negotiating prices of the games, shares of revenue, etc. When everything is clear the agreement goes to the legal department where it can get stuck for weeks. In many cases that’s the most time consuming stage in the whole process and it’s for sure the most boring one ;). When everyone agrees on everything the fun part begins - the whole team gets the list of games that were signed and we go all excited and reminiscent the old days when we played those titles. Programmers get their hands on masters to optimize them to run on Win XP/Vista/7 (what they do with those is a question to Pawel), product team starts working on game pages, additional materials, etc., while the design team prepares all the graphics. Us, PR team, we work on a plan how to create some buzz around those games without pissing off our community by another site closedown. And that’s how the process looks like, in short, so the release of a game which is seen by our users is the last stage of a very long and laborious process. Newer versions of windows all introduce new security features like UAC, Virtual Store/Register. Do you often run into problems with that?

Pawel: Yes, UAC is really pain in the a... Our games are being checked prior to install and with UAC enabled on some 1+gb games can take a LOT of time before you can install your game. Same goes with extra security with Program Files folder on newer systems, MS applied some restriction to anything that can or cannot be saved into that folder. Some old games can and have problems with that. Surprisingly Registry is quite OK, no problems so far. What would like to see different in DOSBox?

Pawel: Some things: - automatic cd switching mechanism (attach several ISOs to one drive letter and allow DOSBox to handle that) - more sound cards emulation (like sb awe 32) - 3dfx glide support (power vr as well) - more memory for graphic card - built-in NetBIOS - Windows 3.1 emulation/support ;) GOG.com provides a complete one package for the users. Are there plans to include the original installation media for collectors?

Pawel: You mean including original game alongside with our installer? I don’t think so, it might stand against our agreements with publisher, not mentioning that it might cost extra for the users as well. we’re providing a full-package meaning the game being "remastered" to work on modern systems, so we don’t see a good reason to provide people with unnecessary files. Do you have any interesting experiences when approaching companies to put games on GOG.com that you want to share with us?

Guillaume(who dressed as a french monk for a GOG.com PR event): Hmmm... I have no crazy funny anecdote to share I am afraid, my apologies for being “the boring director” kind of guy :) Let me find something interesting to tell you instead. For example, many companies do not have their original master copies anymore. We at GOG often have to find those artifacts by ourselves, either by buying games over Ebay and other auction websites, or simply by using the archives of our own staff, who affectionately kept those at their grandma’s place or more simply in their messy cupboards :) The same rule applies (even more) to the free goodies we are bundling every game on GOG with. Finding artworks for Space Quest 1-2-3 was far from being a sinecure for example, but nothing is impossible for our product manager! How often do you encounter games that you cannot get to work and what are the plans for those games? Do you put them on the bottom of the list and come back to them later or are there plans to try to get the source code, etc?

Pawel: We got several games ‘on hold’ due to irreparable errors or too costly to fix. But when we approach similar problem in a game we’re currently working on, we might go back to the title we’ve postponed and try to fix it in a similar way – if it works, then we have another game to release :) How many people work at GOG.com?

Pawel: Zylion. Lukasz: Well, actually something like 20+, but zylion looks better. Which game, of which you never heard before it appeared on GOG.com, did surprise you?

Pawel: I heard of most of games we’re releasing, lots of them played years ago. But cannot say all of them. Let’s say 80% heard of and 40% played. Lukasz: I heard of most of the older games we have, like the ones from 90’s as I didn’t have a PC gaming rig that would run games released after 2001. So I’m mainly excited about those really old games, but I have to say I really enjoyed playing Evil Genius, SpellForce, Freedom Force and now I’m going through Neverwinter Nights. How hard is it to convince publishers to sell their games on GOG.com?

Guillaume: Well, it is all about keeping on building up your credibility in the end. Back in 2007 - one year before the official launch of GOG - it was really tough to convince rights owners to go the DRM-free way. There were concerns about piracy mostly, which was quite paradoxical when one bears in mind that those old PC classics had unfortunately already been pirated heavily. Put a DRM on a title that was initially released without any and all you will achieve is triggering the users’ wrath i.e. encouraging them to... pirate those games even more! Therefore, we took the time to meet some key players of the industry and explain them that the best way to revive back-catalogue content was 1. to make the whole experience hassle-free for the end user (no DRM, full Windows compatibility, 2 SRPs for the whole planet, unlimited re-downloads) and 2. put much heart and efforts into the products themselves, by preparing exclusive free goodies (wallpapers, soundtracks, manuals and many other!) for our users, as well as doing some interviews with some legendary folks from the golden PC era. Basically, cultivating ease of use, passion and nostalgia is the most appropriate method to give a well-deserved second youth to PC classics. We eventually managed to convince Interplay to take part in the GOG adventure... and then many others followed (40+ publishers and developers gave us their children... I mean... their beloved games so far :) Every new key partner announced on GOG is basically one more step towards convincing the few remaining skeptical ones. The massive licensing deal we signed recently with Atari-Hasbro for some major D&D RPG games (Baldur’s Gate anyone? :) allowed us to go back to some key publishers with some heavy arguments on the plate and we are working hard to sign some major titles in 2011. Rights owners need to be shown that our model is working fine, not causing any harm and most important, that it can help them monetize some products that got forgotten in their attics while millions of people have been expecting their comeback for ages. Being only 2 years old, I think GOG quite achieved that so far. What kind of experience can an user expect at your store?

Lukasz: We do our best to offer the best experience possible in digital distribution from the very beginning to the end. When you create an account on GOG you’ll get automatically 4 free games: Beneath a Steel Sky, Tyrian 2000, Lure of the Temptress and TeenAgent. We build up our games catalogue with new releases every week, so you can expect huge, more than 300 titles strong and growing selection of all-time PC classics for reasonable price. What’s more is that we treat each game individually and try to make every release as complete as possible - that’s why games sold at GOG are almost like collector’s editions with official expansions, wallpapers, game guides, soundtracks, artworks and more for free with every game. Our motto is to bring the best value for the best price. Because we want to keep the experience user-friendly and hassle free all our games are totally DRM-free, meaning you don’t have to worry about registration, online activations, limited number of installations, etc. You buy the game and it’s basically yours, you can back it up on an external HDD, install it on all computers you own, burn it to a CD or play without being on-line all the time. We know there are still things to be improved, like more features in the community section, and it’s all planned for the next GOG updates, but I can confidently say we provide one of the best experiences in digital distribution of games. How do you try to beat piracy when there is no DRM?

Monday, December 27th, 2010

Wednesday, May 12th, 2010

U tags

I tags

Edit: The contest is now over; the winners have been announced in episode 48.

Let’s assume (for a while only please, yikes!) that all the products on GOG have a DRM in place, need an Internet connection to be played, have different prices across territories (9.99 EUR vs 9.99 USD anyone? :), are not remastered for any windows operating system (you just get the data files and there you go) and have no free goodies bundled with them (it is too time and resources-consuming for us at GOG you know... Business is about selling only in the end, so no room for free stuff!).

(you can click on the shots for a bigger version)

images

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Compilations
DRM-free PC classics - GOG.com
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headers

H1

DOSBox

H2

H3

H4

H5

H6

internal links

addressanchor text
News
Crew
Information
Status
FAQ
Downloads
Compatibility
Links
Login
0.74
DOSBox
DOSBox
DOSBox
DOSBox
DOSBox
DOSBox
DOSBox
DOSBox
DOSBox
DOSBox
DOSBox
updated documentation
img
img
img
img
img
DOSBox tutorial
DOSBox and Vista

external links

addressanchor text
Forum
Kris
GOG.com
Ancient DOS Games
The Witcher Enhanced Edition
The Witcher II: Assassins of Kings
episode 47
episode 48
GOG.com
GOG.com
GOG.com
ScummVM
ScummVM
ScummVM
GOG.com
GOG.com
GOG.com
GOG.com
GOG.com
GOG.com
GOG.com
Evil Genius
SpellForce
Freedom Force
Neverwinter Nights
GOG.com
Baldur’s Gate
Beneath a Steel Sky
Tyrian 2000
Lure of the Temptress
TeenAgent
GOG.com
great game reviews
review of Descent
here
DBGL
GOG.COM
Get them at GOG.COM
DRM-free PC classics - GOG.com
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Support This Project