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during the test: 0.42 s

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modem (average): 16.36 s

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cncden.comA50.97.153.178IN14400
cncden.comSOAns1.dirtyhooligans.netsteve.mile33.com201108100186400 7200 3600000 86400 IN 43200
cncden.comMX0cncden.comIN14400
cncden.comNSns2.dirtyhooligans.netIN43200
cncden.comNSns2.mile33.netIN43200
cncden.comNSns1.dirtyhooligans.netIN43200

Received from the first DNS server

Request to the server "cncden.com"
You used the following DNS server:
DNS Name: ns2.dirtyhooligans.net
DNS Server Address: 50.97.153.184#53
DNS server aliases:

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REQUEST SECTION:
cncden.com. IN ANY

ANSWER SECTION:
cncden.com. 14400 IN MX 0 cncden.com.
cncden.com. 86400 IN SOA ns1.dirtyhooligans.net. steve.mile33.com. 2011081001 86400 7200 3600000 86400
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cncden.com. 86400 IN NS ns1.dirtyhooligans.net.
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cncden.com. 14400 IN A 50.97.153.178

SECTION NOTES:
cncden.com. 14400 IN A 50.97.153.178
ns1.dirtyhooligans.net. 14400 IN A 50.97.153.178
ns2.mile33.net. 14400 IN A 174.37.70.116
ns2.dirtyhooligans.net. 14400 IN A 50.97.153.184

Received 252 bytes from address 50.97.153.184#53 in 60 ms

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Location

IP: 50.97.153.178

continent: NA, country: United States (USA), city: Dallas

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Basic information

website build using CSS

code weight: 111.57 KB

text per all code ratio: 1 %

title: Command and Conquer DEN - Featuring C&C 4 and Command & Conquer games by EA & Westwood Studios

description: Full news coverage, info, and hundreds of downloads for Command & Conquer games by Electonic Arts & Westwood including C&C 4, C&C 3, Generals Zero Hour, Renegade, CNC: Generals, and Tiberian Sun.

keywords: Command & Conquer 4, C&C4, C&C 4, Command & Conquer 3, Kane's Revenge, C&C3, C&C 3, Command & Conquer, CNC:Generals, Zero Hour, CNCDEN, CNC:Renegade, Red Alert 3, Red Alert2, RA2, Red Alert, Command, Conquer, Generals, Renegade, strategy games, rts games, real time strategy, westwood, multiplayer, online multiplayer, downloads, cheats, walkthrus, strategies, CNC, command, conquer

encoding: windows-1252

language: en-us

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-

Lion

Thursday, September 22nd, 2011

The Red Alert Mod Released!

The Red Alert

"The Red Alert is based directly off the seminal Red Alert's art and gameplay. Not aiming to model realism, the mod instead endeavors to recreate the essence of the original title. The Red Alert will bring the addictive heart-pounding gameplay of this C&C classic to a world-class 3D engine, complete with all the original units, including those from the Aftermath expansion."Anyhoot, you can read more about the mod and grab the download HERE

HERE.

Tuesday, September 20th, 2011

Tiberian Technologies releases TT-scripts 4.0

Tiberian Technologies

Yo Lion, so just what the heck is TT-scripts 4.0? In a nutshell, it's a game patch on steriods for C&C Renegade. According to TT... "Huge changes are incorporated in the patch, most notably the anti-cheat bits, the map downloader, the auto-updater, but also loads of bugfixes and other improvements, such as a fix for blue hell."Anyhoot, Tiberian Technologies has significantly improved the game with Scripts 4.0. You can read all of the changes that have been incorporated right HERE.

Saturday, September 3rd, 2011

Mark "Cypher" Kotlyar Interview

Gamereplays.org

Planet CNC

GameReplays:

Cypher:

My involvement with C&C began when I bought a "collection" CD which included cool games like Sonic, Panzer Dragoon, Epic Megagames and EA's Firefight, and two cool games without movies or music - C&C Red Alert and C&C 95. I actually first played RA, cause I couldn't get C&C to work. And even then, not even all the levels, cause it was buggy. It was actually after Tiberian Sun came out that I got... well, fanatic about C&C. I got the World Wide Warfare pack and replayed everything. With all the movies, music and the works.That's when I got involved with PlanetCNC, as a features and news writer. And involved with so many arguments about the plots of the various games, and not being bale to stand inaccuracies and basic misunderstandings of logical extrapolations, I started compiling the C&C Encyclopedia.You can head HERE

Tuesday, April 19th, 2011

Community Spotlight

HERE

Wednesday, March 16th, 2011

CNCNZ's Tiberium Legos Returns

CNCNZ

Monday, March 7th, 2011

CNC Saga Interview With EA_CIRE

CNC Saga

CNC Saga:

EA_CIRE:

Monday, February 28th, 2011

TS Rising Update

Cypher

Tiberian Sun Rising

Pic below is the Brotherhood's SAM site. Head HERE

Saturday, February 26th, 2011

Project Warfare Mod

He's got a talented staff helping him out at Blue Isle Studios

Friday, February 25th, 2011

Meet Your New CM

Official C&C Website

Eric - AKA: CIRE...

I finally got the GO to lift my dark haze, so I can now announce my new job position here at Victory Games, located within EA Los Angeles. What is my new job? You - the Command & Conquer Community - are my new dedicated full time job. Every actively involved community needs a strong voice at the studio to represent their opinions! And that will be the focus of my new job. I already know many of the hardcore leaders around the C&C world, but most of them don’t know me, so let me tell you a bit about myself. Who am I?My name is Eric, I am 23 years old and I live in Germany, well at least for now, because the sun and warmth of Los Angeles is already calling my name. I have been part of the C&C Community since the release of Generals in 2003. As the years passed by, I worked on different projects and community sites like CnC-Inside. It was in early 2007 when I started to see the community from another side - the EA side. The EA Community Team, which takes care of different EA franchises like Battlefield, Need for Speed and C&C for local European areas, asked me to join their team. I had some really great years collecting a lot of experience working with the community and contributing to projects like CommandCOM with our local Community Managers and APOC. Now, I find myself in the hot seat as your new global Community Manager for C&C, which is quite an honor for me.You can read his entire blog HERE.

"Help us to bring C&C back to the crown of RTS gaming."

Wednesday, February 23rd, 2011

Reporting For Duty Sir!

C&C Facebook

Victory Games to Develop Next C&C Game

This Interview

Eric: I am here with Jon Van Caneghem, the GM of Victory Games. Today you announced the name of your new studio as Victory Games - can you talk about what that means?JVC: Sure. Victory Games was created to be the focal point for the creation of strategy games for the Games Label at EA. Our current focus is making a AAA Command & Conquer game, which I am very excited to be working on. I’ve always been a big Command & Conquer fan.Eric: A new Command & Conquer game? What can you tell me about it?JVC: I can tell you it’s a Command & Conquer game for the PC, but we’re not yet at a stage where I can go into any details - we’ll be prepared to make a more formal announcement laer in the year. We’re not just working on a game, though. Our general focus is on the future of Command & Conquer. That means updating a lot of the core technology to create a stable base for future development, and leveraging that work on this first game.Eric: Sounds like you’re very busy, and I’m looking forward to that announcement. Back to the studio, why “Victory Games?”JVC: The initial idea came from the obvious parallel of winning in a strategy game, where the word “Victory” often ends up on your screen. The reason I think it fits so well is when you look at how to be successful in strategy games: it’s the ability to anticipate, plan, and react. This is no different when it comes to the gaming industry – you must anticipate the direction of the genre and marketplace, plan for what the consumers are looking for, and stay nimble enough to react to environmental changes.Eric: Where is Victory Games located?JVC: We have offices in Los Angeles, CA; Austin, TX; and Shanghai, China. It almost feels like one location though, as we have video conferencing systems setup 24/7 which offers us a stronger and more personal level of communication between offices.Eric: You re-launched the Command & Conquer website today - can you talk about that?JVC: Yes, you will notice a few key upgrades on www.commandandconquer.com today. We’ve got a new look and feel, new and improved forums, and a much cleaner interface. Luckily we’ve hired a talented new community manager to help support all of these initiatives.Eric: Why thank you! What else can you tell us about the people behind Victory Games?JVC: We’ve put together a team made up of some of the best talent from previous Command & Conquer games along with a great mix of quality industry veterans. Everyone that we’ve brought on board is very passionate about making strategy games.Head HERE

C&C To Return?

THIS ARTICLE

This happened all of sudden, and quietly. EA stealth-rebooted its Command & Conquer website

We thought it was all over. (C’mon, we didn’t think it was all over for even a second). It isn’t now. Sounds like they’re really going for it this time. Commandingly, they sound like they want to conquer strategy again.Edit – Voodoo Extreme report the site has reverted to its pre-OMG NEW GAME status, which suggests a cat was let out of the bag by mistake.Very, very few details to go on as yet, but the new studio is based in three locations (LA, Texas, Shanghai), is called Victory Games and will head up EA’s entire strategy portfolio (somewhat hobbled by the closure of EA LA last year). Was there really not a Victory Games before? It is a fine name. They should be proud of it.The telltale line, so far, comes from the aforementioned new studio’s boss Jon Van Caneghem, who says in an interview with his own site that “Our current focus is making a AAA Command & Conquer game, which I am very excited to be working on…”Thankfully, AAA for once doesn’t mean ‘console.’ He continues, “I can tell you it’s a Command & Conquer game for the PC, but we’re not yet at a stage where I can go into any details— we’ll be prepared to make a more formal announcement later in the year. We’re not just working on a game, though. Our general focus is on the future of Command & Conquer. That means updating a lot of the core technology to create a stable base for future development, and leveraging that work on this first game.”Head HERE

"combine classic RTS gameplay with bold new technology, innovative new concepts and, as always, tanks by the dozen."

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