last data update: 2011/10/15, 03:44

Website loading time

during the test: 2.14 s

cable connection (average): 2.3 s

DSL connection (average): 2.47 s

modem (average): 11.18 s

HTTP headers

Information about DNS servers

bulletphysics.orgMX10mail.bulletphysics.orgIN3600
bulletphysics.orgA97.74.114.118IN3600
bulletphysics.orgSOAns1.bulletphysics.orghostmaster.bulletphysics.org20081211013600 3600 1209600 3600 IN 3600
bulletphysics.orgNSns1.bulletphysics.orgIN3600
bulletphysics.orgNSns2.bulletphysics.orgIN3600

Received from the first DNS server

Request to the server "bulletphysics.org"
You used the following DNS server:
DNS Name: ns1.bulletphysics.org
DNS Server Address: 97.74.114.118#53
DNS server aliases:

HEADER opcode: REQUEST, status: NOERROR, id: 32548
flag: qr aa rd REQUEST: 1, ANSWER: 5, AUTHORITY: 0, ADDITIONAL: 3

REQUEST SECTION:
bulletphysics.org. IN ANY

ANSWER SECTION:
bulletphysics.org. 3600 IN SOA ns1.bulletphysics.org. hostmaster.bulletphysics.org. 2008121101 3600 3600 1209600 3600
bulletphysics.org. 3600 IN A 97.74.114.118
bulletphysics.org. 3600 IN NS ns1.bulletphysics.org.
bulletphysics.org. 3600 IN NS ns2.bulletphysics.org.
bulletphysics.org. 3600 IN MX 10 mail.bulletphysics.org.

SECTION NOTES:
ns1.bulletphysics.org. 3600 IN A 97.74.114.118
ns2.bulletphysics.org. 3600 IN A 97.74.114.118
mail.bulletphysics.org. 3600 IN A 97.74.114.118

Received 203 bytes from address 97.74.114.118#53 in 79 ms

Received from the second DNS server

Request to the server "bulletphysics.org"
You used the following DNS server:
DNS Name: ns2.bulletphysics.org
DNS Server Address: 97.74.114.118#53
DNS server aliases:

HEADER opcode: REQUEST, status: NOERROR, id: 18329
flag: qr aa rd REQUEST: 1, ANSWER: 5, AUTHORITY: 0, ADDITIONAL: 3

REQUEST SECTION:
bulletphysics.org. IN ANY

ANSWER SECTION:
bulletphysics.org. 3600 IN SOA ns1.bulletphysics.org. hostmaster.bulletphysics.org. 2008121101 3600 3600 1209600 3600
bulletphysics.org. 3600 IN A 97.74.114.118
bulletphysics.org. 3600 IN NS ns2.bulletphysics.org.
bulletphysics.org. 3600 IN NS ns1.bulletphysics.org.
bulletphysics.org. 3600 IN MX 10 mail.bulletphysics.org.

SECTION NOTES:
ns1.bulletphysics.org. 3600 IN A 97.74.114.118
ns2.bulletphysics.org. 3600 IN A 97.74.114.118
mail.bulletphysics.org. 3600 IN A 97.74.114.118

Received 203 bytes from address 97.74.114.118#53 in 79 ms

Subdomains (the first 50)

Typos (misspells)

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Location

IP: 97.74.114.118

continent: NA, country: United States (USA), city: Scottsdale

Website value

rank in the traffic statistics:

There is not enough data to estimate website value.

Basic information

website build using CSS

code weight: 63.29 KB

text per all code ratio: 21 %

title: Game Physics Simulation

description:

keywords:

encoding: UTF-8

language: en-US

Website code analysis

one word phrases repeated minimum three times

two word phrases repeated minimum three times

three word phrases repeated minimum three times

B tags

U tags

I tags

14/Oct/11 - 5:39 pm

14/Oct/11 - 12:06 pm

14/Oct/11 - 8:32 am

14/Oct/11 - 7:40 am

14/Oct/11 - 6:29 am

14/Oct/11 - 5:27 am

14/Oct/11 - 5:17 am

13/Oct/11 - 10:31 pm

13/Oct/11 - 9:55 pm

13/Oct/11 - 8:14 am

images

file namealternative text
Game Physics Simulation
photos-dmm_display1
dynamica_bullet276
zerogear
cocoto-surprise-wii-front-pack
lightwave

headers

H1

Game Physics Simulation

H2

Bullet 2.79 release and SIGGRAPH course material available

Disney’s Cars 2 game and Riptide GP for Android using Bullet

SIGGRAPH 2011 course, Bullet 2.78 out, job opening

Fast Multiphysics for Softimage uses Bullet (Exocortex Momentum 2.0)

Bullet at GDC 2011 Physics Tutorial, Double Fine ‘Stacking’

Happy 2011: 3DMark 11 uses Bullet Physics, FXGuide Interview

Hydro Thunder Hurricane for XBox 360 Live Arcade using Bullet

PDI Dreamworks Megamind, Shrek 4 and ‘How to train your dragon’ are using Bullet

Cinema 4D 12 Dynamics using Bullet adds constraints, springs, soft body and .bullet export

Bullet in SIGGRAPH collision detection course, Toy Story 3 game, Sherlock Holmes and A-Team movie

Plans have changed (was AMD is giving away GPU physics tools with DMM2 and Bullet)

Bullet 2.76 out, new binary .bullet file format with Maya and Blender authoring tool support

Zero Gear and Cocoto games are using Bullet Physics

Happy Holidays everyone, and … Lightwave CORE goes Bullet!

H3

Bullet 2.79 release and SIGGRAPH course material available

Disney’s Cars 2 game and Riptide GP for Android using Bullet

SIGGRAPH 2011 course, Bullet 2.78 out, job opening

Fast Multiphysics for Softimage uses Bullet (Exocortex Momentum 2.0)

Bullet at GDC 2011 Physics Tutorial, Double Fine ‘Stacking’

Happy 2011: 3DMark 11 uses Bullet Physics, FXGuide Interview

Hydro Thunder Hurricane for XBox 360 Live Arcade using Bullet

PDI Dreamworks Megamind, Shrek 4 and ‘How to train your dragon’ are using Bullet

Cinema 4D 12 Dynamics using Bullet adds constraints, springs, soft body and .bullet export

Bullet in SIGGRAPH collision detection course, Toy Story 3 game, Sherlock Holmes and A-Team movie

Plans have changed (was AMD is giving away GPU physics tools with DMM2 and Bullet)

Bullet 2.76 out, new binary .bullet file format with Maya and Blender authoring tool support

Zero Gear and Cocoto games are using Bullet Physics

Happy Holidays everyone, and … Lightwave CORE goes Bullet!

H4

H5

H6

internal links

addressanchor text
Home
Forum
Wiki
Game Physics Simulation
Game Physics Simulation
Bullet 2.79 release and SIGGRAPH course material available
Disney’s Cars 2 game and Riptide GP for Android using Bullet
SIGGRAPH 2011 course, Bullet 2.78 out, job opening
Fast Multiphysics for Softimage uses Bullet (Exocortex Momentum 2.0)
Bullet at GDC 2011 Physics Tutorial, Double Fine ‘Stacking’
Happy 2011: 3DMark 11 uses Bullet Physics, FXGuide Interview
Hydro Thunder Hurricane for XBox 360 Live Arcade using Bullet
PDI Dreamworks Megamind, Shrek 4 and ‘How to train your dragon’ are using Bullet
Cinema 4D 12 Dynamics using Bullet adds constraints, springs, soft body and .bullet export
Bullet in SIGGRAPH collision detection course, Toy Story 3 game, Sherlock Holmes and A-Team movie
Bullet 2.79 release and SIGGRAPH course material available
http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=18&t=7445
http://bulletphysics.org/siggraph2011
Uncategorized
Disney’s Cars 2 game and Riptide GP for Android using Bullet
Uncategorized
SIGGRAPH 2011 course, Bullet 2.78 out, job opening
Bullet 2.78
job description here
Uncategorized
Fast Multiphysics for Softimage uses Bullet (Exocortex Momentum 2.0)
Uncategorized
Bullet at GDC 2011 Physics Tutorial, Double Fine ‘Stacking’
Uncategorized
Happy 2011: 3DMark 11 uses Bullet Physics, FXGuide Interview
Uncategorized
Hydro Thunder Hurricane for XBox 360 Live Arcade using Bullet
Uncategorized
PDI Dreamworks Megamind, Shrek 4 and ‘How to train your dragon’ are using Bullet
Uncategorized
Cinema 4D 12 Dynamics using Bullet adds constraints, springs, soft body and .bullet export
Uncategorized
Bullet in SIGGRAPH collision detection course, Toy Story 3 game, Sherlock Holmes and A-Team movie
posting here
Uncategorized
Plans have changed (was AMD is giving away GPU physics tools with DMM2 and Bullet)
Uncategorized
Bullet 2.76 out, new binary .bullet file format with Maya and Blender authoring tool support
cmake build system support
http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=18&t=4779
Uncategorized
Zero Gear and Cocoto games are using Bullet Physics
the announcement
Uncategorized
Happy Holidays everyone, and … Lightwave CORE goes Bullet!
Uncategorized
Older Entries
create rigid body version of the softbody-bunny-vehicle
merging algorithm for coplanar faces is wrong
How to get the rotating velocity for a hingeConstraint
Maya plug-in Tips and Help [edited]
threshold in GJK causing wrong penetrating contact
why bullet take install in local repo ubuntu!!!!!!!
Stepping trouble
Fixed Point implementation
how to integrate the BULLET into my GAME engine?
btBvhTriangleMeshShape problem
Game Physics Simulation

external links

addressanchor text
Bullet Download
API Reference
Cars 2 game
Riptide GP
http://www.vectorunit.com/blog/2011/6/27/the-tech-behind-riptide-gp.html
destruction and dynamics for game and film production
http://exocortex.com/simulation/momentum
Game Physics Pearls book
http://code.google.com/p/bullet/downloads/list
Futuremark 3DMark 11
this whitepaper
recent interview with FXGuide.com
Postmortem
Hydro Thunder Hurricane
Megamind
Shrek 4
How to train your dragon
Megamind
Megamind
http://greyscalegorilla.com/blog/2010/09/whats-new-in-cinema-4d-release-12/
Recent Advances in Real-Time Collision and Proximity Computations for Games and Simulations
here
Toy Story 3 game
A-Team movie
Framestore
fxguide website
http://www.amd.com/us/press-releases/Pages/amd-ecosystem-2010mar8.aspx
http://www.thinq.co.uk/features/2010/3/8/amd-gives-away-gpu-physics-tools/
Steam
http://myzerogear.com
http://www.youtube.com/watch?v=IAQ52fXxXdQ
lightwave
http://www.newtek.com/forums/showthread.php?p=957337#post957337
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